Hieracosphinx
A hawk-headed sphinx stoops on prey with beak and claw, guarded by a hidden ward that turns one blow into a burst of speed.
A hieracosphinx is a hawk-headed sphinx, all raptor's fury where its kin are riddling sages — a winged predator that stoops on prey with beak and claw and guards itself with a single hidden spell.
In play
Buck [Reaction] DC 23
Contingent Glyph (abjuration, occult) A hieracosphinx has an innate magical defense similar to a contingency. When they take a specific type of energy damage (varying by the individual sphinx), they can use their reaction to have the glyph cast haste on them. The glyph is then dormant for 1 week. A critical success to Recall Knowledge about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph.
Level 5
Perception +14 · Senses darkvision · Languages Sphinx · Skills Acrobatics +11, Athletics +13, Intimidation +9, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +3 | -2 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +12 | +15 | +10 |
HP 70
Speed 30 feet, fly 60 feet
Actions
- Melee Beak [Single Action] +15, Damage 2d10+4 slashing
- Melee Claw [Single Action] +15 (Agile), Damage 2d8+4 slashing