Showing0entries
Sorted A-Z
Monsters

Hieracosphinx

AC 22

commonBeast
Lvl 5Beast
AC
22
HP
70
Perc
+14
Fort
+12
Ref
+15
Will
+10
STR
+4
DEX
+4
CON
+3
INT
-2
WIS
+3
CHA
+0
Speed30 ft, fly 60 ft
Actions
  • beak +15 2d10+4 slashing
  • claw +15 2d8+4 slashing
AC
22
HP
70
STR
+4
DEX
+4
CON
+3
INT
-2
WIS
+3
CHA
+0

AC 22

Fort +12

Ref +15

Will +10

HP 70

Buck [Reaction] DC 23

Contingent Glyph (abjuration, occult) A hieracosphinx has an innate magical defense similar to a contingency. When they take a specific type of energy damage (varying by the individual sphinx), they can use their reaction to have the glyph cast haste on them. The glyph is then dormant for 1 week. A critical success to Recall Knowledge about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph.

Speed 30 feet, fly 60 feet

Melee

[Single Action]

beak +15,

Damage 2d10+4 slashing

Melee

[Single Action]

claw +15 (Agile),

Damage 2d8+4 slashing