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Sorted A-ZMonsters
Hieracosphinx
AC 22
commonBeast
Lvl 5Beast
- AC
- 22
- HP
- 70
- Perc
- +14
- Fort
- +12
- Ref
- +15
- Will
- +10
- STR
- +4
- DEX
- +4
- CON
- +3
- INT
- -2
- WIS
- +3
- CHA
- +0
Speed30 ft, fly 60 ft
Actions
- beak +15 2d10+4 slashing
- claw +15 2d8+4 slashing
- AC
- 22
- HP
- 70
- STR
- +4
- DEX
- +4
- CON
- +3
- INT
- -2
- WIS
- +3
- CHA
- +0
AC 22
Fort +12
Ref +15
Will +10
HP 70
Buck [Reaction] DC 23
Contingent Glyph (abjuration, occult) A hieracosphinx has an innate magical defense similar to a contingency. When they take a specific type of energy damage (varying by the individual sphinx), they can use their reaction to have the glyph cast haste on them. The glyph is then dormant for 1 week. A critical success to Recall Knowledge about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph.
Speed 30 feet, fly 60 feet
Melee
[Single Action]
beak +15,
Damage 2d10+4 slashing
Melee
[Single Action]
claw +15 (Agile),
Damage 2d8+4 slashing