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Hesperid
A nymph bound to a single remote sunset grows weaker with every dusk she misses, her power tied inseparably to the fading light she guards.
commonFeyLightNymph
Hesperides are nymphs of sunset, guardians of the colorful golden hues of the setting sun. They live on remote islands, isolated coastal cliffsides, and hidden valleys, all places where the sunset's golden glow can have the strongest effect.
In play
- Sunset Dependent A hesperid is mystically bonded to a single remote location with a good view of the sunset—usually an island, coastal cliff, or valley. If they aren't at that location and able to see the sky at sunset on any given day, they become drained 1, increasing the value by 1 for each missed sunset and reducing by 1 only when they see a sunset. A hesperid can perform a 24-hour ritual to bond to a new location.
Level 9
Perception +19 · Senses low-light vision · Languages Common, Fey, Utopian · Skills Acrobatics +19, Athletics +11, Deception +19, Diplomacy +21, Intimidation +19, Nature +19, Performance +21, Society +17, Stealth +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +6 | +4 | +4 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +15 | +21 | +19 |
HP 175 · Weaknesses cold iron 10
Speed 30 feet, fly 60 feet
Actions
- Melee Sunset ribbon [Single Action] +21 (Agile, finesse), Damage 2d10+6 slashing plus 1d6 fire plus 1d6 vitality
- Ranged Sunset ray [Single Action] +21 (range 60 ft, Magical), Damage 2d12+6 fire plus 1d6 vitality