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Hermit Crab Swarm
When hermit crabs find a shell that's too large, they lie in wait for others to arrive and move into the shell, abandoning a possible replacement.
commonAmphibiousAnimalSwarm
Lvl 4AmphibiousAnimalSwarm
- AC
- 20
- HP
- 42
- Perc
- +11
- Fort
- +13
- Ref
- +10
- Will
- +7
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- -4
- WIS
- +1
- CHA
- -1
Speed30 ft, swim 15 ft
- AC
- 20
- HP
- 42
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- -4
- WIS
- +1
- CHA
- -1
When hermit crabs find a shell that's too large, they lie in wait for others to arrive and move into the shell, abandoning a possible replacement. This can form a large chain of queuing crabs waiting to upgrade their shells.
AC 20
Fort +13
Ref +10
Will +7
HP 42
Immunities
precision, swarm mind
Speed 30 feet, swim 15 feet
Swarming Snips [Single Action] Each enemy in the swarm's space takes 2d8 piercing damage (DC 20 basic Reflex save). Creatures that fail this save also take 1d4 persistent bleed damage.