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Hermit Crab Swarm

A churning carpet of hermit crabs queuing to upgrade their shells becomes a snapping, coordinated mass the instant it's disturbed.

commonAmphibiousAnimalSwarm

When hermit crabs find a shell that's too large, they lie in wait for others to arrive and move into the shell, abandoning a possible replacement. This can form a large chain of queuing crabs waiting to upgrade their shells—and a churning, snapping carpet of them when disturbed.

Level 4

Perception +11 · Senses darkvision, tremorsense (imprecise) 15 feet · Skills Athletics +12

STRDEXCONINTWISCHA
+4+2+3-4+1-1
ACFortRefWill
20+13+10+7

HP 42 · Immunities precision, swarm mind · Resistances piercing 5, slashing 5 · Weaknesses area damage 5, splash damage 5

Speed 30 feet, swim 15 feet

Abilities

  • Swarming Snips [Single Action] Each enemy in the swarm's space takes 2d8 piercing damage (DC 20 basic Reflex save). Creatures that fail this save also take 1d4 persistent bleed damage.

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