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Monsters

Hermit Crab Swarm

When hermit crabs find a shell that's too large, they lie in wait for others to arrive and move into the shell, abandoning a possible replacement.

commonAmphibiousAnimalSwarm
Lvl 4AmphibiousAnimalSwarm
AC
20
HP
42
Perc
+11
Fort
+13
Ref
+10
Will
+7
STR
+4
DEX
+2
CON
+3
INT
-4
WIS
+1
CHA
-1
Speed30 ft, swim 15 ft
AC
20
HP
42
STR
+4
DEX
+2
CON
+3
INT
-4
WIS
+1
CHA
-1

When hermit crabs find a shell that's too large, they lie in wait for others to arrive and move into the shell, abandoning a possible replacement. This can form a large chain of queuing crabs waiting to upgrade their shells.

AC 20

Fort +13

Ref +10

Will +7

HP 42

Immunities

precision, swarm mind

Speed 30 feet, swim 15 feet

Swarming Snips [Single Action] Each enemy in the swarm's space takes 2d8 piercing damage (DC 20 basic Reflex save). Creatures that fail this save also take 1d4 persistent bleed damage.