Hellknight Retrieval Unit
A disciplined Hellknight squad runs down fugitives as one body, fanning bolas in a wide arc to bind anyone who tries to bolt.
A disciplined formation of Hellknights drilled to run down and bind fugitives, the retrieval unit moves and fights as one body, fanning bolas across anyone who tries to flee.
The unit fights as a troop of 4 segments and uses troop movement.
In play
Level 6
Perception +15 · Languages Common, Diabolic · Skills Acrobatics +10, Athletics +15, Hell Lore +12, Intimidation +14, Religion +9, Society +9, Survival +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +0 | +4 | +1 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +16 | +11 | +14 |
HP 90 · Resistances mental 5 · Weaknesses area damage 5, splash damage 5
Speed 25 feet; troop movement
Abilities
- Bola Barrage [Two Actions] The unit draws bolas and hurls them in a 15-foot cone, inflicting 3d6 nonlethal bludgeoning damage to creatures in the area (DC 21 basic Reflex save). Any creature who critically fails its save is also knocked prone and takes an additional 1d4 nonlethal bludgeoning damage.
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