Hellknight Cavalry Brigade
A disciplined column of armored riders loose synchronized arrow volleys before wheeling into a single thundering lance charge.
A Hellknight cavalry brigade is a disciplined troop of armored riders who fight as one body, loosing volleys of arrows before forming up and driving home a thundering lance charge. Order is their weapon as much as steel is.
In play
Arrow Volley [Two Actions] The Hellknights draw or reload their longbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 100 feet that deals 4d8 piercing damage (DC 23 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
Form Up [Single Action]
Lance Charge [Three Actions] The brigade Forms Up, then Strides twice with a +10-foot circumstance bonus to its Speed.
Level 8
Perception +16 · Languages Common, Infernal · Skills Acrobatics +13, Athletics +18, Hell Lore +12, Intimidation +17, Religion +12, Society +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +1 | +4 | +2 | +2 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +18 | +13 | +16 |
HP 135 · Resistances mental 5, slashing 5 · Weaknesses area damage 10, splash damage 5
Speed 40 feet; troop movement
Abilities
- Form Up [Single Action]