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Hellknight Cavalry Brigade

A disciplined column of armored riders loose synchronized arrow volleys before wheeling into a single thundering lance charge.

commonAnimalHumanHumanoidTroop

A Hellknight cavalry brigade is a disciplined troop of armored riders who fight as one body, loosing volleys of arrows before forming up and driving home a thundering lance charge. Order is their weapon as much as steel is.

In play

Arrow Volley [Two Actions] The Hellknights draw or reload their longbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 100 feet that deals 4d8 piercing damage (DC 23 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.

Form Up [Single Action]

Lance Charge [Three Actions] The brigade Forms Up, then Strides twice with a +10-foot circumstance bonus to its Speed.

Level 8

Perception +16 · Languages Common, Infernal · Skills Acrobatics +13, Athletics +18, Hell Lore +12, Intimidation +17, Religion +12, Society +12

STRDEXCONINTWISCHA
+6+1+4+2+2+3
ACFortRefWill
27+18+13+16

HP 135 · Resistances mental 5, slashing 5 · Weaknesses area damage 10, splash damage 5

Speed 40 feet; troop movement

Abilities

  • Form Up [Single Action]

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