Hellcrown
A grisly ring of nail-crowned floating fingers drifts in to drive iron spikes into flesh, weakening and bleeding the victim.
A grisly ring of disembodied, floating fingers crowned with iron nails, this undead horror drifts forward to drive its nails into the living and let them bleed.
In play
Bleeding Nail If the hellcrown hits with a nail Strike, the target must attempt a DC 16 Fortitude save. On a failure, the nail is embedded in the creature, making it enfeebled 1 for 1 minute and giving it 1 persistent bleed damage (enfeebled 2 and 1d4 persistent bleed damage on a critical failure). Each additional embedded nail increases the enfeebled value by 1 (to a maximum of enfeebled 4) and the bleed damage by 1.
Level 1
Perception +10 · Senses darkvision · Languages Common · Skills Intimidation +8, Stealth +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -2 | +4 | +3 | -1 | +1 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +4 | +6 | +10 |
HP 20 · Immunities death effects, disease, paralyzed, poison, unconscious
Speed fly 25 feet
Actions
- Ranged Nail [Single Action] +9 (range 20 ft), Damage 1d4+2 piercing
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