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Monsters

Hellcrown

AC 16

uncommonUndead
Lvl 1UncommonUndead
AC
16
HP
20
Perc
+10
Fort
+4
Ref
+6
Will
+10
STR
-2
DEX
+4
CON
+3
INT
-1
WIS
+1
CHA
+1
Speedfly 25 ft
Actions
  • nail +9 1d4+2 piercing 20 ft
AC
16
HP
20
STR
-2
DEX
+4
CON
+3
INT
-1
WIS
+1
CHA
+1

AC 16

Fort +4

Ref +6

Will +10

HP 20

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Speed fly 25 feet

Ranged

[Single Action]

nail +9 (range increment 20 feet),

Damage 1d4+2 piercing plus bleeding nail

Bleeding Nail If the hellcrown hits with a nail Strike, the target must attempt a DC 16 Fortitude save. On a failure, the nail is embedded in the creature, making it enfeebled 1 for 1 minute and giving it 1 persistent bleed damage (enfeebled 2 and 1d4 persistent bleed damage on a critical failure). Each additional embedded nail increases the enfeebled value by 1 (to a maximum of enfeebled 4) and the bleed damage by 1.