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Sorted A-ZMonsters
Hellcrown
AC 16
uncommonUndead
Lvl 1UncommonUndead
- AC
- 16
- HP
- 20
- Perc
- +10
- Fort
- +4
- Ref
- +6
- Will
- +10
- STR
- -2
- DEX
- +4
- CON
- +3
- INT
- -1
- WIS
- +1
- CHA
- +1
Speedfly 25 ft
Actions
- nail +9 1d4+2 piercing 20 ft
- AC
- 16
- HP
- 20
- STR
- -2
- DEX
- +4
- CON
- +3
- INT
- -1
- WIS
- +1
- CHA
- +1
AC 16
Fort +4
Ref +6
Will +10
HP 20
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Speed fly 25 feet
Ranged
[Single Action]
nail +9 (range increment 20 feet),
Damage 1d4+2 piercing plus bleeding nail
Bleeding Nail If the hellcrown hits with a nail Strike, the target must attempt a DC 16 Fortitude save. On a failure, the nail is embedded in the creature, making it enfeebled 1 for 1 minute and giving it 1 persistent bleed damage (enfeebled 2 and 1d4 persistent bleed damage on a critical failure). Each additional embedded nail increases the enfeebled value by 1 (to a maximum of enfeebled 4) and the bleed damage by 1.