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Heldin Ulgincamp
AC 16
uniqueDwarfHumanoid
Lvl 1DwarfHumanoidUnique
- AC
- 16
- HP
- 20
- Perc
- +7
- Fort
- +7
- Ref
- +4
- Will
- +10
- STR
- +1
- DEX
- +0
- CON
- +1
- INT
- +3
- WIS
- +4
- CHA
- +1
Speed20 ft
Actions
- warhammer +7 1d8+1 bludgeoning
- AC
- 16
- HP
- 20
- STR
- +1
- DEX
- +0
- CON
- +1
- INT
- +3
- WIS
- +4
- CHA
- +1
AC 16
Fort +7
Ref +4
Will +10
HP 20
Speed 20 feet
Melee
[Single Action]
warhammer +7 (Shove),
Damage 1d8+1 bludgeoning
Divine Prepared Spells DC 17
- Cantrips (1st)
Chill Touch, Shield, Stabilize
- 1st
Heal, Magic Weapon
Anchor the Unliving [Two Actions] (Divine, Necromancy) Heldin displays their religious symbol at an undead creature within 30 feet. The creature must attempt a DC 17 Fortitude save.
Critical Success The creature is unaffected
Success Reduce the creature’s resistances by 1 for 1d4 rounds, after which it’s immune to this ability for 1 round.
Failure As success, but the resistances are reduced by 3.
Critical Failure As success, but the resistances are reduced by 5.