Hekatonkheires Titan
The first three hekatonkheires were meant to guard the gates to the Outer Rifts, but they proved too terrifying and rebellious— and so, in disgust, the gods…
- AC
- 52
- HP
- 500
- Perc
- +43
- Fort
- +44
- Ref
- +40
- Will
- +37
- STR
- +12
- DEX
- +10
- CON
- +12
- INT
- +7
- WIS
- +7
- CHA
- +9
- empty weapon +45 4d12+18 bludgeoning reach 50 ft
- empty weapon +43 4d12+18 bludgeoning
- AC
- 52
- HP
- 500
- STR
- +12
- DEX
- +10
- CON
- +12
- INT
- +7
- WIS
- +7
- CHA
- +9
The first three hekatonkheires were meant to guard the gates to the Outer Rifts, but they proved too terrifying and rebellious— and so, in disgust, the gods cast them into the gulfs between the planes. Hekatonkheires titans are incomplete, monstrous progeny of the original three, from whom these titans calved like icebergs.
AC 52 all-around vision
Fort +44
Ref +40
Will +37
+4 status to all saves vs. mental or divine
HP 500
Immunities
death effects, disease
Impossible Stature (aura, illusion, occult, mental) 120 feet. Titans warp perception and distance around them to seem even larger and more imposing.