Harrow Doll
A foot-tall effigy animated by fate rerolls its luck with every fortune-telling card, so no two fights against it play the same.
A harrow doll is a small effigy animated by fate itself, a fortune-teller's keepsake turned hostile. Its luck shifts with the cards of its last reading, so no two encounters with one play out quite the same.
In play
Fortune’s Favor (fortune) Whenever the harrow doll attempts a specific type of saving throw, it rolls twice and takes the higher result. The type of saving throw is determined by the suit that featured most prominently in the doll’s most recent harrow reading: Fortitude (Hammers or Shields), Reflex (Keys or Books), or Will (Stars or Crowns). If the suit of its latest harrow reading is unknown, roll 1d6 at the beginning of combat to randomly determine it.
Level 8
Perception +14 · Senses darkvision · Languages Common · Skills Fortune-Telling Lore +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +2 | +0 | +5 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +16 | +16 | +17 |
HP 120 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal, paralyzed, poison, sickened, unconscious · Resistances physical 5 (except adamantine)
Speed 25 feet
Actions
- Melee Fist [Single Action] +17 (Agile, Magical), Damage 2d12+6 bludgeoning plus
- Ranged Harrow card [Single Action] +18 (range 60 ft, Magical), Damage 2d8+6 slashing
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