Harpy Skeleton
The picked-clean bones of a harpy still dive and loose a bone-chilling shriek that batters everyone caught in its path.
A harpy skeleton is the picked-clean remains of one of these winged predators, still beating tattered pinions as it dives and loosing a shriek that rattles the living to the bone.
In play
Shriek [Two Actions] (Auditory, Concentrate, Emotion, Fear, Mental) The harpy skeleton emits an unearthly, bone-chilling scream that deals 4d10 mental damage to all creatures in a 30-foot cone (DC 26 basic Will save).
Level 5
Perception +9 · Senses darkvision · Skills Acrobatics +11, Intimidation +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +2 | -5 | +0 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +11 | +15 | +9 |
HP 60 · Immunities death effects, disease, mental, paralyzed, poison, unconscious · Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 20 feet, fly 40 feet
Actions
- Melee Talon [Single Action] +15 (Agile, Emotion), Damage 2d6+7 slashing
- Melee Club [Single Action] +15, Damage 1d6+7 bludgeoning
- Ranged Club [Single Action] +15 (thrown 10 feet), Damage 1d6+7 bludgeoning