Harmona
A skittish bird-thing wields its own voice as a weapon, blasting disruptive sound from range and darting away before anyone closes in.
A swift, skittish bird-thing that wields its voice as a weapon, the harmona strikes with disruptive sound and flits away before anyone can close.
Its sonic pulse strikes at range (2d12+6 sonic plus Push).
In play
- Flit Back [Reaction] Trigger A creature enters the harmona's space or an adjacent square; Effect The harmona Flies 10 feet away from the triggering creature.
- Primal Innate Spells DC 30; Cantrips (4th) Detect Magic.
- Concussive Blow [Two Actions] (Evocation, Primal, Sonic) The harmona makes a beak Strike, channeling disruptive sound waves into the blow.
Level 11
Perception +24 · Senses low-light vision · Languages Sylvan · Skills Acrobatics +23, Arcana +20, Diplomacy +22, Nature +24, Performance +22, Stealth +23
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +6 | +3 | +5 | +7 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +18 | +21 | +24 |
HP 190 · Immunities sonic · Weaknesses cold iron 10
Speed 10 feet, fly 60 feet
Actions
- Melee Beak [Single Action] +23 (Finesse, Magical), Damage 2d6+6 piercing plus 2d6 sonic
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