Harlo Krant
Undying and beyond ordinary healing, this knight doesn't just raise the dead — it commands them mid-battle like a general moving troops.
Harlo Krant is a deathless necromancer-knight, his soul-touched scythe whispering as it falls, raising and ruling the dead as casually as a steward commands servants.
In play
Negative Healing Harlo Krant has negative healing.
Divine Innate Spells DC 21, attack +13
- Cantrips (2nd) Chill Touch, Daze, Divine Lance
- 1st Fear, Harm (×3), Ray of Enfeeblement
- 2nd Silence, Sudden Blight
Command Zombie [Single Action] (Concentrate, Divine, Incapacitation, Necromancy) Krant intones blasphemous words to gain control over a zombie he can see within 100 feet.
Level 4
Perception +13 · Senses darkvision · Skills Athletics +10, Mercantile Lore +9, Religion +13, Stealth +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +3 | +1 | +5 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +11 | +10 | +13 |
HP 80 · Immunities death effects, disease, paralyzed, poison, unconscious · Weaknesses positive 5, slashing 5
Speed 25 feet
Actions
- Melee Scythe [Single Action] +12 (deadly d10, Trip), Damage 1d10+8 slashing
- Melee Fist [Single Action] +12, Damage 1d8+8 bludgeoning