Haniver
A wave-skimming gremlin means no real harm, but its grasping fingers can't resist picking pockets and shuffling what it finds.
Hanivers are the most benign type of gremlin—capricious fey who skim the waves on rubbery fin-wings. Though they don't actively sabotage their environment, sailors bemoan these gremlins' grasping fingers.
In play
Primal Innate Spells DC 13
- Cantrips (1st) Prestidigitation
- 1st Fear, Ventriloquism (at will)
Rearrange Possessions [Single Action or Two Actions] (Manipulate) The haniver attempts to Steal a small object off a target's person. If they succeed, they also rifle through and rearrange the contents of the target's pockets, pouches, and other containers.
Level -1
Perception +5 · Senses darkvision · Languages Common, Sakvroth, Thalassic · Skills Acrobatics +5, Deception +4, Nature +3, Stealth +5, Thievery +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +3 | +2 | -1 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 15 | +4 | +7 | +3 |
HP 8 · Weaknesses cold iron 2
Speed 10 feet, fly 20 feet, swim 20 feet
Actions
- Melee Bite [Single Action] +7 (Agile, finesse), Damage 1d4+1 piercing