entries
Sorted A-Z
MonstersHumanoid

Halfling Lucky Draw

A knot of halfling fortune-tellers fights as one, bending the odds of battle against anyone who closes with their harrow cards.

commonHalflingHumanoidTroop

Some halflings, especially those from Varisia, study the methods of Harrow fortune-telling and tap into occult forces that let them manipulate fate using the cards. Some mercenary companies and criminal organizations employ such halflings as bad-luck charms for their enemies.

A lucky draw fights as a troop, a knot of fortune-tellers bending odds against anyone who closes with them.

In play

Occult Spontaneous Spells DC 23, attack +20

Level 8

Perception +16 · Languages Common, Halfling · Skills Deception +18, Diplomacy +16, Occultism +16, Performance +18, Stealth +16

STRDEXCONINTWISCHA
+0+4+1+3+1+6
ACFortRefWill
26+13+16+19

HP 135 · Weaknesses area damage 10, splash damage 10

Speed 25 feet; troop movement

Abilities

  • Occult Spontaneous Spells DC 23, attack +20 - Cantrips (4th) Daze, Figment, Telekinetic Projectile - 3rd Force Barrage, Paralyze, Slow (3 slots) - 4th Confusion, Force Barrage (2 slots)

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms