Halfling Lucky Draw
A knot of halfling fortune-tellers fights as one, bending the odds of battle against anyone who closes with their harrow cards.
Some halflings, especially those from Varisia, study the methods of Harrow fortune-telling and tap into occult forces that let them manipulate fate using the cards. Some mercenary companies and criminal organizations employ such halflings as bad-luck charms for their enemies.
A lucky draw fights as a troop, a knot of fortune-tellers bending odds against anyone who closes with them.
In play
Occult Spontaneous Spells DC 23, attack +20
- Cantrips (4th) Daze, Figment, Telekinetic Projectile
- 3rd Force Barrage, Paralyze, Slow (3 slots)
- 4th Confusion, Force Barrage (2 slots)
Level 8
Perception +16 · Languages Common, Halfling · Skills Deception +18, Diplomacy +16, Occultism +16, Performance +18, Stealth +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +4 | +1 | +3 | +1 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +13 | +16 | +19 |
HP 135 · Weaknesses area damage 10, splash damage 10
Speed 25 feet; troop movement
Abilities
- Occult Spontaneous Spells DC 23, attack +20 - Cantrips (4th) Daze, Figment, Telekinetic Projectile - 3rd Force Barrage, Paralyze, Slow (3 slots) - 4th Confusion, Force Barrage (2 slots)