Hadrinnex
The bizarre hadrinnexes resemble defensive systems more than living creatures. They evolve at a rapid rate but only to specific attacks against them, which…
- AC
- 27
- HP
- 120
- Perc
- +17
- Fort
- +18
- Ref
- +13
- Will
- +17
- STR
- +6
- DEX
- +4
- CON
- +6
- INT
- -3
- WIS
- +3
- CHA
- -3
- weapon arm +20 2d8+9 physical (see reach 10 ft
- energy ray +18 5d6 energy (see 120 ft
- AC
- 27
- HP
- 120
- STR
- +6
- DEX
- +4
- CON
- +6
- INT
- -3
- WIS
- +3
- CHA
- -3
The bizarre hadrinnexes resemble defensive systems more than living creatures. They evolve at a rapid rate but only to specific attacks against them, which suggests they were created through advanced technology or magic.
AC 27
Fort +18
Ref +13
Will +17
HP 120
Rapid Evolution [Reaction] (morph, occult) Trigger The hadrinnex takes damage of a physical or energy damage type (bludgeoning, piercing, or slashing for physical; acid, cold, electricity, fire, force, void, or sonic for energy); Effect The hadrinnex reconfigures its husk (if triggered by physical damage) or its energy gland (if triggered by energy damage).