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MonstersAberration

Hadrinnex

This crystalline aberration reconfigures itself the instant it's struck, adapting mid-fight to resist whatever damage just hurt it.

uncommonAberration

The bizarre hadrinnexes resemble defensive systems more than living creatures. They evolve at a rapid rate but only to specific attacks against them, which suggests they were created through advanced technology or magic.

In play

Rapid Evolution [Reaction] (morph, occult) Trigger The hadrinnex takes damage of a physical or energy damage type (bludgeoning, piercing, or slashing for physical; acid, cold, electricity, fire, force, void, or sonic for energy); Effect The hadrinnex reconfigures its husk (if triggered by physical damage) or its energy gland (if triggered by energy damage).

Level 8

Perception +17 · Senses darkvision · Languages Aklo; telepathy (touch) · Skills Acrobatics +16, Athletics +18, Occultism +11

STRDEXCONINTWISCHA
+6+4+6-3+3-3
ACFortRefWill
27+18+13+17

HP 120 · Resistances energy 15, physical 15 (see Rapid Evolution)

Speed 40 feet

Actions

  • Melee Weapon arm [Single Action] +20 (reach 10 ft), Damage 2d8+9 physical (see
  • Ranged Energy ray [Single Action] +18 (range 120 ft, Occult), Damage 5d6 energy (see