Hadrinnex
This crystalline aberration reconfigures itself the instant it's struck, adapting mid-fight to resist whatever damage just hurt it.
The bizarre hadrinnexes resemble defensive systems more than living creatures. They evolve at a rapid rate but only to specific attacks against them, which suggests they were created through advanced technology or magic.
In play
Rapid Evolution [Reaction] (morph, occult) Trigger The hadrinnex takes damage of a physical or energy damage type (bludgeoning, piercing, or slashing for physical; acid, cold, electricity, fire, force, void, or sonic for energy); Effect The hadrinnex reconfigures its husk (if triggered by physical damage) or its energy gland (if triggered by energy damage).
Level 8
Perception +17 · Senses darkvision · Languages Aklo; telepathy (touch) · Skills Acrobatics +16, Athletics +18, Occultism +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +4 | +6 | -3 | +3 | -3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +18 | +13 | +17 |
HP 120 · Resistances energy 15, physical 15 (see Rapid Evolution)
Speed 40 feet
Actions
- Melee Weapon arm [Single Action] +20 (reach 10 ft), Damage 2d8+9 physical (see
- Ranged Energy ray [Single Action] +18 (range 120 ft, Occult), Damage 5d6 energy (see