Hadrinnex
This crystalline aberration reconfigures itself the instant it's struck, adapting mid-fight to resist whatever damage just hurt it.
The bizarre hadrinnexes resemble defensive systems more than living creatures. They evolve at a rapid rate but only to specific attacks against them, which suggests they were created through advanced technology or magic.
In play
Rapid Evolution [Reaction] (morph, occult) Trigger The hadrinnex takes damage of a physical or energy damage type (bludgeoning, piercing, or slashing for physical; acid, cold, electricity, fire, force, void, or sonic for energy); Effect The hadrinnex reconfigures its husk (if triggered by physical damage) or its energy gland (if triggered by energy damage).
Level 8
Perception +17 · Senses darkvision · Languages Aklo; telepathy (touch) · Skills Acrobatics +16, Athletics +18, Occultism +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +4 | +6 | -3 | +3 | -3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +18 | +13 | +17 |
HP 120 · Resistances energy 15, physical 15 (see Rapid Evolution)
Speed 40 feet
Actions
- Melee Weapon arm [Single Action] +20 (reach 10 ft), Damage 2d8+9 physical (see
- Ranged Energy ray [Single Action] +18 (range 120 ft, Occult), Damage 5d6 energy (see
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.