Gylou
A versatile devilish agent of Hell's schemes moves through diplomacy, deception, and physical finesse to filter secrets on rival plots.
Though gylous are deeply entrenched in the expansive and complex machinations of Hell, they are highly skilled agents capable of nuanced diplomacy, masterful deception, physical finesse, and nearly any other tasks they set their minds to. This versatility has led to gylous becoming widespread throughout all layers of Hell, enabling them to filter key information to their masters regarding other devils' plots and schemes.
The gylou gains a +1 status bonus to all saves vs. magic.
Level 14
Perception +28 · Senses greater darkvision, _truesight_ · Languages Common, Diabolic, Draconic, Empyrean; telepathy 100 feet · Skills Acrobatics +28, Athletics +28, Arcana +25, Deception +30, Diplomacy +28, Religion +26, Stealth +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +8 | +4 | +5 | +6 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 36 | +22 | +25 | +28 |
HP 240 · Immunities fire · Resistances physical 10 (except silver), poison 10 · Weaknesses holy 10
Speed 35 feet, climb 35 feet
Actions
- Melee Tentacle [Single Action] +30 (reach 10 ft, Finesse, Magical, Unholy), Damage 3d12+12 bludgeoning plus
- Melee Claw [Single Action] +30 (Agile, Finesse, Magical, Unholy), Damage 3d8+12 slashing