Gumiho
Guileful Charm (emotion, enchantment, incapacitation, mental, occult) Any creature that converses with a gumiho must attempt a DC 35 Will save.
- AC
- 39
- HP
- 310
- Perc
- +29
- Fort
- +26
- Ref
- +32
- Will
- +29
- STR
- +4
- DEX
- +8
- CON
- +5
- INT
- +6
- WIS
- +6
- CHA
- +9
- claw +31 3d8+18 slashing
- jaws +31 3d12+18 piercing
- AC
- 39
- HP
- 310
- STR
- +4
- DEX
- +8
- CON
- +5
- INT
- +6
- WIS
- +6
- CHA
- +9
Guileful Charm (emotion, enchantment, incapacitation, mental, occult) Any creature that converses with a gumiho must attempt a DC 35 Will save. The creature then becomes temporarily immune for 24 hours.
Critical Success The target is unaffected but knows the gumiho tried to charm it.
Success The target is unaffected.
Failure The target is affected by the failure effects of 4th-level charm.
Critical Failure The target is affected by the failure effects of dominate.
Items
fox marble
AC 39
Fort +26
Ref +32
Will +29
HP 310
Immunities
charm
Speed 40 feet
Melee
[Single Action]
claw +31 (Agile, Finesse),
Damage 3d8+18 slashing