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Guillotine Golem
A hulking construct built around one dropping blade, an executioner in iron that never tires, flinches, or listens to reason.
rareConstructGolemMindless
A guillotine golem is a hulking construct built around a single dropping blade, an executioner rendered in iron and animated to do nothing but sever. It does not tire, does not flinch, and cannot be reasoned with.
In play
- Golem Antimagic harmed by acid (9d10, 3d8 from areas and persistent damage) healed by electricity (area 3d8 HP); slowed by fire.
- Vulnerable to Neutralize Poison Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute.
- Vulnerable to Rust Magical rusting effects, like a rust monster's antennae, affect the guillotine golem normally.
Level 18
Perception +28 · Senses darkvision · Skills Athletics +38
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +0 | +6 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +33 | +28 | +29 |
HP 270 · Immunities bleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious, fatigued · Resistances physical 20 (except adamantine)
Speed 20 feet
Actions
- Melee Blade [Single Action] +36 (reach 10 ft, Magical), Damage 3d12+15 slashing