Guillotine Golem
A hulking construct built around one dropping blade, an executioner in iron that never tires, flinches, or listens to reason.
A guillotine golem is a hulking construct built around a single dropping blade, an executioner rendered in iron and animated to do nothing but sever. It does not tire, does not flinch, and cannot be reasoned with.
In play
- Golem Antimagic harmed by acid (9d10, 3d8 from areas and persistent damage) healed by electricity (area 3d8 HP); slowed by fire.
- Vulnerable to Neutralize Poison Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute.
- Vulnerable to Rust Magical rusting effects, like a rust monster's antennae, affect the guillotine golem normally.
Level 18
Perception +28 · Senses darkvision · Skills Athletics +38
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +0 | +6 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +33 | +28 | +29 |
HP 270 · Immunities bleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious, fatigued · Resistances physical 20 (except adamantine)
Speed 20 feet
Actions
- Melee Blade [Single Action] +36 (reach 10 ft, Magical), Damage 3d12+15 slashing
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.