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Grioth Cultist

A lowly cultist leads scouting missions for a remorseless faith devoted to the Outer Gods, wincing at light and needing no breath.

rareGriothHumanoid

Grioth cultists represent the lowest tier of their remorseless cult—worshippers of the Outer Gods and Great Old Ones tasked with leading scouting missions into new worlds. While they're ranked above scouts in the chain of command, they occupy a lowly place in the overall religious hierarchy.

No Breath A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison).

Level 3

Perception +10 · Senses greater darkvision, echolocation (precise) 20 feet · Languages Aklo, Grioth; telepathy 30 feet · Skills Acrobatics +8, Occultism +9, Religion +10, Stealth +10

STRDEXCONINTWISCHA
+0+3+2+2+3+0
ACFortRefWill
18+7+10+10

HP 40 · Immunities cold · Weaknesses fire 5

Speed 25 feet, fly 30 feet

Actions

  • Melee Kukri [Single Action] +10 (Agile, finesse, trip), Damage 1d6+2 slashing
  • Melee Jaws [Single Action] +10 (Agile, finesse), Damage 1d8+2 piercing

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