Grindylow
The top half of a grindylow vaguely resembles a goblin, but from the waist down, their bodies split into a tangle of suckered, wriggling tentacles.
- AC
- 15
- HP
- 14
- Perc
- +5
- Fort
- +6
- Ref
- +7
- Will
- +5
- STR
- +1
- DEX
- +3
- CON
- +2
- INT
- -1
- WIS
- +3
- CHA
- +0
- bite +7 1d6+1 piercing
- tentacle +7 1d4+1 bludgeoning plus
- spear +5 1d6+1 piercing
- spear +7 1d6+1 piercing
- AC
- 15
- HP
- 14
- STR
- +1
- DEX
- +3
- CON
- +2
- INT
- -1
- WIS
- +3
- CHA
- +0
The top half of a grindylow vaguely resembles a goblin, but from the waist down, their bodies split into a tangle of suckered, wriggling tentacles. Grindylows mostly dwell in shallow waters, fresh and briny, including lakes, rivers, coastal regions, and coral reefs.
AC 15
Fort +6
Ref +7
Will +5
HP 14
Reactive Strike [Reaction] A grindylow gains 1 extra reaction at the start of each of their turns that they can use only to make a Reactive Strike with a tentacle. They can't use more than one Reactive Strike triggered by the same action or choice.
Speed 10 feet, swim 25 feet
Melee
[Single Action]
bite +7 (Finesse),
Damage 1d6+1 piercing
Melee
[Single Action]
tentacle +7 (Agile, Finesse, Trip),
Damage 1d4+1 bludgeoning plus Grab