Grimple
A gremlin bent on ruining civilized comforts spoils taverns and stables for spite, leaving its touch itchy with clinging lice.
Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their whinnying horses, church steeples with their clanging bells. Grimples live to spoil these conventions, dropping tavern signs on patrons, urinating in rain barrels, and opening stable doors.
In play
Gremlin Lice Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee Strike), it must succeed at a DC 13 Reflex save or become infested by gremlin lice.
Level -1
Perception +6 · Senses low-light vision · Languages Sakvroth · Skills Crafting +5, Deception +2, Nature +4, Stealth +5, Thievery +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +3 | +3 | +1 | +2 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +5 | +7 | +4 |
HP 9 · Weaknesses cold iron 2
Speed 10 feet, climb 20 feet, fly 20 feet
Actions
- Melee Bite [Single Action] +7 (Agile, finesse), Damage 1d4+1 piercing
- Ranged Rock [Single Action] +7 (range 20 ft, Agile), Damage 1d4+1 bludgeoning
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