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Grimbal
AC 22
uniqueGhostIncorporealSpiritUndead
Lvl 6GhostIncorporealSpiritUndeadUnique
- AC
- 22
- HP
- 75
- Perc
- +13
- Fort
- +10
- Ref
- +16
- Will
- +13
- STR
- -5
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +3
- CHA
- +2
Speedfly 25 ft
Actions
- ghostly hand +16 2d8+6 negative
- AC
- 22
- HP
- 75
- STR
- -5
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +3
- CHA
- +2
AC 22
Fort +10
Ref +16
Will +13
HP 75
(negative healing, rejuvenation)
Immunities
death effects, disease, paralyzed, poison, precision, unconscious
Rejuvenation (divine, necromancy) Restoring Grimbal's head from area F4 to his remains in this room allows him to move on to the afterlife.
Speed fly 25 feet
Melee
[Single Action]
ghostly hand +16 (Agile, Finesse, Magical),
Damage 2d8+6 negative plus drain mind
Drain Mind (Divine, Necromancy) When Grimbal damages a living creature with his ghostly hand Strike, the ghost gains 5 temporary Hit Points, and the creature must succeed at a DC 24 Will save or become stupefied 1.