Grimbal
A beheaded ghost drifts apart from his own severed head, his cold touch draining minds until both pieces of him are reunited.
The restless ghost of a beheaded man, Grimbal drifts where his remains lie, his severed head wandering elsewhere and his cold hand reaching for the minds of the living.
In play
Grimbal has negative healing.
Rejuvenation (divine, necromancy) Restoring Grimbal's head from area F4 to his remains in this room allows him to move on to the afterlife.
Drain Mind (Divine, Necromancy) When Grimbal damages a living creature with his ghostly hand Strike, the ghost gains 5 temporary Hit Points, and the creature must succeed at a DC 24 Will save or become stupefied 1.
Level 6
Perception +13 · Senses darkvision · Languages Common, Dwarven · Skills Stealth +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +4 | +0 | +2 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +10 | +16 | +13 |
HP 75 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 5 (except force, _ghost touch_, or positive, double resistance vs. non-magical)
Speed fly 25 feet
Actions
- Melee Ghostly hand [Single Action] +16 (Agile, Finesse, Magical), Damage 2d8+6 negative
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