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Monsters

Grimbal

AC 22

uniqueGhostIncorporealSpiritUndead
Lvl 6GhostIncorporealSpiritUndeadUnique
AC
22
HP
75
Perc
+13
Fort
+10
Ref
+16
Will
+13
STR
-5
DEX
+4
CON
+0
INT
+2
WIS
+3
CHA
+2
Speedfly 25 ft
Actions
  • ghostly hand +16 2d8+6 negative
AC
22
HP
75
STR
-5
DEX
+4
CON
+0
INT
+2
WIS
+3
CHA
+2

AC 22

Fort +10

Ref +16

Will +13

HP 75

(negative healing, rejuvenation)

Immunities

death effects, disease, paralyzed, poison, precision, unconscious

Rejuvenation (divine, necromancy) Restoring Grimbal's head from area F4 to his remains in this room allows him to move on to the afterlife.

Speed fly 25 feet

Melee

[Single Action]

ghostly hand +16 (Agile, Finesse, Magical),

Damage 2d8+6 negative plus drain mind

Drain Mind (Divine, Necromancy) When Grimbal damages a living creature with his ghostly hand Strike, the ghost gains 5 temporary Hit Points, and the creature must succeed at a DC 24 Will save or become stupefied 1.