Showing0entries
Sorted A-Z
Monsters

Grig

AC 17

commonFeySprite
Lvl 1FeySprite
AC
17
HP
20
Perc
+7
Fort
+6
Ref
+9
Will
+9
STR
-2
DEX
+4
CON
+1
INT
+0
WIS
+2
CHA
+4
Speed25 ft, fly 30 ft
Actions
  • fist +9 1d4–2 bludgeoning
  • dissonant note +9 1d8 sonic 30 ft
AC
17
HP
20
STR
-2
DEX
+4
CON
+1
INT
+0
WIS
+2
CHA
+4

AC 17

Fort +6

Ref +9

Will +9

HP 20

Speed 25 feet, fly 30 feet

Melee

[Single Action]

fist +9 (Agile, Finesse, Magical),

Damage 1d4–2 bludgeoning

Ranged

[Single Action]

dissonant note +9 (Evocation, Magical, range 30 feet, Sonic),

Damage 1d8 sonic

Primal Innate Spells DC 18

  • Cantrips (2nd)

Ghost Sound

  • 1st

Illusory Disguise

  • 2nd

Glitterdust, Invisibility (self only)

Fiddle [Single Action] (Auditory, Emotion, Enchantment, Mental, Primal) A grig can rub its legs together to create a catchy fiddling tune that compels others within 30 feet to dance about, with varying effects depending on a DC 18 Will save.