Grig
A cricket-legged fey would rather fiddle a foe into helpless dancing than draw blood, delighting in music and mischief over violence.
A tiny fey, cricket from the waist down and merry sprite above, who delights in music and mischief. A grig would rather set its enemies dancing than draw blood.
In play
Primal Innate Spells DC 18
- Cantrips (2nd) Ghost Sound
- 1st Illusory Disguise
- 2nd Glitterdust, Invisibility (self only)
Fiddle [Single Action] (Auditory, Emotion, Enchantment, Mental, Primal) A grig can rub its legs together to create a catchy fiddling tune that compels others within 30 feet to dance about, with varying effects depending on a DC 18 Will save.
Level 1
Perception +7 · Senses low-light vision · Languages Common, Sylvan · Skills Acrobatics +7, Athletics +2, Performance +7, Stealth +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -2 | +4 | +1 | +0 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +6 | +9 | +9 |
HP 20 · Weaknesses cold iron 5
Speed 25 feet, fly 30 feet
Actions
- Melee Fist [Single Action] +9 (Agile, Finesse, Magical), Damage 1d4–2 bludgeoning
- Ranged Dissonant note [Single Action] +9 (range 30 ft, Evocation, Magical, Sonic), Damage 1d8 sonic
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