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Sorted A-ZMonsters
Grig
AC 17
commonFeySprite
Lvl 1FeySprite
- AC
- 17
- HP
- 20
- Perc
- +7
- Fort
- +6
- Ref
- +9
- Will
- +9
- STR
- -2
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +4
Speed25 ft, fly 30 ft
Actions
- fist +9 1d4–2 bludgeoning
- dissonant note +9 1d8 sonic 30 ft
- AC
- 17
- HP
- 20
- STR
- -2
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +4
AC 17
Fort +6
Ref +9
Will +9
HP 20
Speed 25 feet, fly 30 feet
Melee
[Single Action]
fist +9 (Agile, Finesse, Magical),
Damage 1d4–2 bludgeoning
Ranged
[Single Action]
dissonant note +9 (Evocation, Magical, range 30 feet, Sonic),
Damage 1d8 sonic
Primal Innate Spells DC 18
- Cantrips (2nd)
- 1st
- 2nd
Glitterdust, Invisibility (self only)
Fiddle [Single Action] (Auditory, Emotion, Enchantment, Mental, Primal) A grig can rub its legs together to create a catchy fiddling tune that compels others within 30 feet to dance about, with varying effects depending on a DC 18 Will save.