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Grendel
Persistent damage and most debilitating conditions simply don't stick to this killer, who gets a bonus claw strike the instant anyone lets their guard down.
uniqueHumanoid
Grendel is a monstrous, hate-driven killer who strikes from the dark and shrugs off wounds that would fell anything mortal. He fights with relentless, grinding fury, his terror running ahead of him into the hearts of those he hunts.
In play
- Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 38.
- Attack of Opportunity [Reaction] Grendel gains an extra reaction at the start of each of his turns that he can use only to make an Attack of Opportunity with his claw. He can't use more than one Attack of Opportunity triggered by the same action.
- Ferocity [Reaction]
- Unstoppable [Reaction] Trigger Grendel would take persistent damage or gain one of the following conditions: blinded, clumsy, confused, controlled, dazzled, deafened, doomed, drained, enfeebled, fascinated, fatigued, fleeing, frightened, paralyzed, petrified, sickened, slowed, stunned, or stupefied; Effect The persistent damage or co
Level 19
Perception +35 · Senses darkvision, keen hearing 120 feet · Languages Common · Skills Acrobatics +34, Athletics +39, Intimidation +34, Stealth +34, Survival +33
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +5 | +7 | +0 | +6 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 44 | +36 | +32 | +31 |
HP 360 · Resistances all 15 (except unarmed attacks)
Speed 40 feet
Actions
- Melee Fist [Single Action] +37 (reach 10 ft, Agile, Magical), Damage 4d8+18 bludgeoning plus
- Melee Jaws [Single Action] +37 (reach 10 ft, Magical, versatile B), Damage 4d10+18 piercing
- Ranged Rock [Single Action] +37 (range 150 ft, Brutal), Damage 2d12+18 bludgeoning