Greater Shadow
An incorporeal shadow steeped in Netherworld magic slips silently through darkness, draining the life from anything its hand touches.
Shadows that spend long amounts of time on the Netherworld and absorb its magic become greater shadows. Incorporeal and unholy, they speak Necril and slip through the dark with practiced Acrobatics and Stealth, striking with a draining shadow hand.
In play
- Recall Knowledge - Undead (Religion): DC 23; Unspecific Lore: DC 21; Specific Lore: DC 18.
Level 7
Perception +14 · Senses darkvision · Languages Necril · Skills Acrobatics +16, Stealth +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +5 | +0 | +0 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +11 | +18 | +15 |
HP 75 · Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious · Resistances all 10 (except force, _ghost touch_, spirit, or vitality, double resistance vs. non-magical) · Weaknesses light vulnerability
Speed fly 30 feet
Actions
- Melee Shadow hand [Single Action] +18 (Finesse, Magical), Damage 2d10+6 void
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