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Sorted A-ZMonsters
Great Grodair
AC 23
uniqueAmphibiousBeastFeyWater
Lvl 7AmphibiousBeastFeyUniqueWater
- AC
- 23
- HP
- 130
- Perc
- +16
- Fort
- +18
- Ref
- +12
- Will
- +14
- STR
- +5
- DEX
- +1
- CON
- +4
- INT
- +1
- WIS
- +2
- CHA
- +4
Speed25 ft, swim 50 ft
Actions
- jaws +18 2d10+9 piercing
- tentacle +18 1d12+9 bludgeoning plus reach 10 ft
- water jet +16 4d6 bludgeoning plus 60 ft
- AC
- 23
- HP
- 130
- STR
- +5
- DEX
- +1
- CON
- +4
- INT
- +1
- WIS
- +2
- CHA
- +4
AC 23
Fort +18
Ref +12
Will +14
HP 130
Death Flood (conjuration, primal, water) When the great grodair dies, his body explodes in a blast of pressurized water that deals 6d6 bludgeoning damage to creatures within a 15-foot emanation (DC 25 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure).
Speed 25 feet, swim 50 feet
Melee
[Single Action]
jaws +18,
Damage 2d10+9 piercing
Melee
[Single Action]
tentacle +18 (reach 10 feet),
Damage 1d12+9 bludgeoning plus Knockdown
Ranged
[Single Action]
water jet +16 (range increment 60 feet),
Damage 4d6 bludgeoning plus Push 10 feet
Primal Spontaneous Spells DC 25
- 5th