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Great Grodair

Killing it in melee is its own hazard: destroy the eel-fey and a violent surge of water knocks nearby fighters backward off their feet.

uniqueAmphibiousBeastFeyWater

The great grodair is a massive, eel-bodied fey of the deep waters, its bloated form holding a reservoir of pressurized water that bursts free in a killing flood when the creature finally dies.

In play

Death Flood (conjuration, primal, water) When the great grodair dies, his body explodes in a blast of pressurized water that deals 6d6 bludgeoning damage to creatures within a 15-foot emanation (DC 25 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure).

Primal Spontaneous Spells DC 25

Level 7

Perception +16 · Senses darkvision · Languages Aquan, Common, Sylvan · Skills Athletics +17, Intimidation +15, Nature +15, Performance +17, Survival +14

STRDEXCONINTWISCHA
+5+1+4+1+2+4
ACFortRefWill
23+18+12+14

HP 130

Speed 25 feet, swim 50 feet

Actions

  • Melee Jaws [Single Action] +18, Damage 2d10+9 piercing
  • Melee Tentacle [Single Action] +18 (reach 10 ft), Damage 1d12+9 bludgeoning plus
  • Ranged Water jet [Single Action] +16 (range 60 ft), Damage 4d6 bludgeoning plus

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