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Monsters

Great Grodair

AC 23

uniqueAmphibiousBeastFeyWater
Lvl 7AmphibiousBeastFeyUniqueWater
AC
23
HP
130
Perc
+16
Fort
+18
Ref
+12
Will
+14
STR
+5
DEX
+1
CON
+4
INT
+1
WIS
+2
CHA
+4
Speed25 ft, swim 50 ft
Actions
  • jaws +18 2d10+9 piercing
  • tentacle +18 1d12+9 bludgeoning plus reach 10 ft
  • water jet +16 4d6 bludgeoning plus 60 ft
AC
23
HP
130
STR
+5
DEX
+1
CON
+4
INT
+1
WIS
+2
CHA
+4

AC 23

Fort +18

Ref +12

Will +14

HP 130

Death Flood (conjuration, primal, water) When the great grodair dies, his body explodes in a blast of pressurized water that deals 6d6 bludgeoning damage to creatures within a 15-foot emanation (DC 25 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure).

Speed 25 feet, swim 50 feet

Melee

[Single Action]

jaws +18,

Damage 2d10+9 piercing

Melee

[Single Action]

tentacle +18 (reach 10 feet),

Damage 1d12+9 bludgeoning plus Knockdown

Ranged

[Single Action]

water jet +16 (range increment 60 feet),

Damage 4d6 bludgeoning plus Push 10 feet

Primal Spontaneous Spells DC 25

  • 5th

Control Water