Great Grodair
Killing it in melee is its own hazard: destroy the eel-fey and a violent surge of water knocks nearby fighters backward off their feet.
The great grodair is a massive, eel-bodied fey of the deep waters, its bloated form holding a reservoir of pressurized water that bursts free in a killing flood when the creature finally dies.
In play
Death Flood (conjuration, primal, water) When the great grodair dies, his body explodes in a blast of pressurized water that deals 6d6 bludgeoning damage to creatures within a 15-foot emanation (DC 25 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure).
Primal Spontaneous Spells DC 25
- 5th Control Water
Level 7
Perception +16 · Senses darkvision · Languages Aquan, Common, Sylvan · Skills Athletics +17, Intimidation +15, Nature +15, Performance +17, Survival +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +1 | +4 | +1 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +18 | +12 | +14 |
HP 130
Speed 25 feet, swim 50 feet
Actions
- Melee Jaws [Single Action] +18, Damage 2d10+9 piercing
- Melee Tentacle [Single Action] +18 (reach 10 ft), Damage 1d12+9 bludgeoning plus
- Ranged Water jet [Single Action] +16 (range 60 ft), Damage 4d6 bludgeoning plus