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MonstersBeast

Gray Worm

A colossal burrower shrugs off paralysis and slowing spells alike, grinding relentlessly through earth and flesh.

rareBeast

The gray worm is a colossal burrowing horror that simply cannot be stopped — it shrugs off the conditions and spells that would halt anything else and grinds forward through earth and flesh alike.

In play

  • Negative healing.
  • Inexorable The gray worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain and greater difficult terrain.
  • Shake It Off [Reaction] Frequency once per day; Trigger The gray worm would be affected by a condition or adverse effect (such as baleful polymorph); Effect The gray worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.

Level 11

Perception +19 · Senses blood scent, darkvision, tremorsense (imprecise) 100 feet · Skills Athletics +24, Survival +19

STRDEXCONINTWISCHA
+7-1+7-3+2-1
ACFortRefWill
28+24+16+19

HP 248 · Weaknesses positive 10

Speed 20 feet, burrow 40 feet

Actions

  • Melee Jaws [Single Action] +24 (reach 15 ft, deadly 1d10), Damage 2d10+10 piercing plus 2d6 persistent bleed
  • Melee Stinger [Single Action] +24 (reach 15 ft, deadly 1d10), Damage 2d8+10 piercing
  • Melee Body [Single Action] +22 (reach 15 ft), Damage 2d8+9 bludgeoning