Gray Butcher
This drifting horror doesn't just grapple — it engulfs a victim's head entirely, leaving them sickened by gore-soaked fabric.
A drifting shroud of blood-soaked cloth, the gray butcher wraps itself around the living and smothers them in gore-stiffened folds.
In play
Constrict [Single Action] 1d8 bludgeoning, DC 18
Awful Engulf [Two Actions] DC 18, 1d8+2 bludgeoning, Escape DC 18. Gray Butcher can Engulf only one creature, but can do so to a creature of a larger size so long as the creature's head can feasibly be covered by Gray Butcher's body. A creature that takes damage from Awful Engulf must succeed at a DC 15 Fortitude save to avoid becoming sickened 1 from the blood-soaked fabric.
Level 2
Perception +7 · Languages Common · Skills Acrobatics +8, Athletics +6, Deception +4, Performance +6, Stealth +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +2 | +0 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +8 | +10 | +5 |
HP 20 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, paralyzed, poison, unconscious · Resistances bludgeoning 5 · Weaknesses slashing 5
Speed fly 30 feet
Actions
- Melee Body [Single Action] +10 (Finesse), Damage 1d8+2 bludgeoning plus