Graveshell
AC 17 (19 while withdrawn into its shell)
- AC
- 17
- HP
- 20
- Perc
- +4
- Fort
- +8
- Ref
- +2
- Will
- +4
- STR
- +3
- DEX
- -1
- CON
- +3
- INT
- -3
- WIS
- +1
- CHA
- +0
- jaws +8 1d6+3 piercing
- claw +8 1d4+3 slashing
- shell spikes +8 1d4+3 piercing
- AC
- 17
- HP
- 20
- STR
- +3
- DEX
- -1
- CON
- +3
- INT
- -3
- WIS
- +1
- CHA
- +0
AC 17 (19 while withdrawn into its shell)
Fort +8
Ref +2
Will +4
HP 20
Shell Block [Reaction] Trigger The graveshell takes damage from a physical attack while withdrawn into its shell (see Shell Game below). Effect The graveshell reduces the damage from the attack by an amount equal to its shell’s Hardness. A graveshell’s shell has a Hardness of 6, 10 Hit Points, and a Broken Threshold of 5. If its shell is broken, the graveshell can’t attack with shell spikes, nor can it use Shell Game. If the shell is destroyed, the graveshell’s AC is reduced to 16. As long as a graveshell is alive, its shell naturally repairs itself after a week.
Speed 20 feet, swim 20 feet
Melee
[Single Action]
jaws +8,
Damage 1d6+3 piercing