Graveshell
A cottage-sized snapping turtle bristles with foot-long shell spikes, withdrawing into a fortress shell that shrugs off blows.
A massive, sluggish snapping turtle whose spiked shell shrugs off blows that would fell a warrior. When threatened it withdraws, turning itself into a bristling fortress.
In play
Shell Block [Reaction] Trigger The graveshell takes damage from a physical attack while withdrawn into its shell (see Shell Game below). Effect The graveshell reduces the damage from the attack by an amount equal to its shell's Hardness. A graveshell's shell has a Hardness of 6, 10 Hit Points, and a Broken Threshold of 5. If its shell is broken, the graveshell can't attack with shell spikes, nor can it use Shell Game. If the shell is destroyed, the graveshell's AC is reduced to 16. As long as a graveshell is alive, its shell naturally repairs itself after a week.
Level 1
Perception +4 · Senses darkvision, wavesense (imprecise) 30 feet · Languages Common, Undercommon · Skills Athletics +6, Stealth +4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | -1 | +3 | -3 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +8 | +2 | +4 |
HP 20
Speed 20 feet, swim 20 feet
Actions
- Melee Jaws [Single Action] +8, Damage 1d6+3 piercing
- Melee Claw [Single Action] +8 (Agile), Damage 1d4+3 slashing
- Melee Shell spikes [Single Action] +8, Damage 1d4+3 piercing