Graveknight Warmaster
An undying warmaster spurs allies to ever greater violence on the field, its hungry armor prying weapons from anyone who lands a hit.
Exemplars of undying violence, graveknight warmasters are devastating forces on the battlefield, able to spur allies to ever greater levels of violence.
In play
The warmaster has rejuvenation and void healing.
Hungry Armor A creature that Strikes a graveknight warmaster with a melee weapon must succeed at a DC 31 Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the graveknight's space.
Level 14
Perception +26 · Senses darkvision · Languages Common, Necril · Skills Athletics +28, Deception +26, Intimidation +28, Religion +24, Society +25, Warfare Lore +27
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +4 | +5 | +3 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 37 | +27 | +24 | +24 |
HP 255 · Immunities bleed, death effects, disease, electricity, paralyzed, poison, unconscious
Speed 25 feet
Actions
- Melee War flail [Single Action] +29 (Disarm, electricity, magical, sweep, trip), Damage 3d10+14 bludgeoning plus 1d6 electricity
- Melee Fist [Single Action] +29 (Agile, electricity, magical), Damage 3d6+14 bludgeoning plus 1d6 electricity
- Ranged Heavy crossbow [Single Action] +25 (range 120 ft, Electricity, magical, reload 2), Damage 3d10+6 piercing plus 1d6 electricity
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