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Graul
AC 20
uncommonAberration
Lvl 4AberrationUncommon
- AC
- 20
- HP
- 60
- Perc
- +14
- Fort
- +11
- Ref
- +8
- Will
- +14
- STR
- +5
- DEX
- +3
- CON
- +3
- INT
- +2
- WIS
- +3
- CHA
- +2
Speedfly 25 ft
Actions
- jaws +14 2d8+5 piercing
- tentacle +14 2d6+5 bludgeoning plus reach 20 ft
- AC
- 20
- HP
- 60
- STR
- +5
- DEX
- +3
- CON
- +3
- INT
- +2
- WIS
- +3
- CHA
- +2
AC 20
Fort +11
Ref +8
Will +14
HP 60
Darkvision Invisibility The graul's rubbery flesh is saturated with a unique biochemical compound that renders it undetectable by any form of darkvision. In dim or bright light, the creature can be perceived normally by any kind of vision.
Odorless The graul exudes no natural aroma, rendering it undetectable to creatures using the scent ability.
Speed fly 25 feet
Melee
[Single Action]
jaws +14,
Damage 2d8+5 piercing plus paralysis
Melee
[Single Action]
tentacle +14 (Agile, reach 20 feet),
Damage 2d6+5 bludgeoning plus Tentacle Grab
Primal Innate Spells DC 18
- 1st
Ventriloquism (at will)
- 2nd