Graul
A drifting horror invisible to darkvision and scentless to any nose seizes prey unseen with grasping tentacles and a numbing bite.
A drifting, paralytic horror that hunts unseen, the graul floats through the dark scenting nothing and casting no shadow to any night-eye, then seizes prey with grasping tentacles and a numbing bite.
In play
Darkvision Invisibility The graul's rubbery flesh is saturated with a unique biochemical compound that renders it undetectable by any form of darkvision. In dim or bright light, the creature can be perceived normally by any kind of vision.
Odorless The graul exudes no natural aroma, rendering it undetectable to creatures using the scent ability.
Primal Innate Spells DC 18
- 1st Ventriloquism (at will)
- 2nd Illusory Object
Level 4
Perception +14 · Senses blindsight (precise) 120 feet · Languages Aklo · Skills Acrobatics +10, Athletics +10, Deception +10, Stealth +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +3 | +2 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +11 | +8 | +14 |
HP 60
Speed fly 25 feet
Actions
- Melee Jaws [Single Action] +14, Damage 2d8+5 piercing
- Melee Tentacle [Single Action] +14 (reach 20 ft, Agile), Damage 2d6+5 bludgeoning plus
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