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Grappling Spirit
Pin this ghost down and grab for its mask, and succeeding only makes things worse, tearing it free sends the spirit into a berserk frenzy.
uncommonIncorporealSpiritUndead
The restless ghost of a wrestler or pit-fighter, the grappling spirit hides behind a quasi-corporeal warrior's mask and exists only to seize, crush, and pin the living.
In play
- Warrior's Mask A grappling spirit wears a mask that allows them to abandon their original form and become a warrior focused solely on combat. This mask is quasi-corporeal, allowing it to be manipulated by both corporeal and incorporeal creatures. A creature who has the grappling spirit grabbed or restrained can remove the mask as an Interact action by succeeding at an Athletics check against the grappling spirit's Fortitude DC. Removing a grappling spirit's mask causes the spirit to fly into a frenzy.
Level 9
Perception +17 · Senses darkvision · Languages Common · Skills Acrobatics +19, Athletics +21, Diplomacy +18, Gladiatorial Lore +15, Intimidation +20, Performance +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +6 | +4 | +0 | +2 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +19 | +19 | +15 |
HP 125 · Immunities death effects, disease, paralyzed, poison, precision, sleep · Resistances all damage 10 (except force, _ghost touch_, or positive, double resistance vs. non-magical)
Speed fly 60 feet
Actions
- Melee Ghostly hand [Single Action] +21 (Agile, Finesse, Magical, Nonlethal), Damage 2d10+12 negative plus