Gosreg
A disguised infiltrator waits inside humanoid societies until the moment is ripe for harvest, quietly fraying nearby minds.
Gosregs are agents of the Dominion of the Black who insinuate themselves into humanoid societies to implement the goals of their sinister masters. They're generally tasked with observing and waiting, hiding in disguised forms until their location is ripe for harvest.
In play
- +1 status to all saves vs. magic.
- Unsettled Aura (aura, mental, occult) 30 feet. Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30 feet of a gosreg takes a –1 status penalty to Will saves.
Level 11
Perception +21 · Senses darkvision, thoughtsense 60 feet · Languages Aklo, Sakvroth; telepathy 100 feet · Skills Deception +24, Diplomacy +22, Occultism +23, Society +19, Stealth +23
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +6 | +3 | +6 | +5 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 31 | +18 | +23 | +22 |
HP 195 · Immunities confused · Resistances mental 10
Speed 25 feet
Actions
- Melee Jaws [Single Action] +21 (Finesse), Damage 2d10+7 piercing plus 1d10 mental
- Melee Claw [Single Action] +21 (Agile, Finesse), Damage 2d8+7 slashing
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