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Sorted A-ZMonsters
Gorilla
Gorillas can be fiercely protective of their territory, particularly if provoked by hunters or the presence of more dangerous monsters.
commonAnimal
Lvl 3Animal
- AC
- 18
- HP
- 45
- Perc
- +8
- Fort
- +12
- Ref
- +9
- Will
- +6
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- -4
- WIS
- +1
- CHA
- -2
Speed30 ft, climb 30 ft
Actions
- fist +11 2d6+4 bludgeoning reach 10 ft
- jaws +11 1d8+4 piercing reach 5 ft
- AC
- 18
- HP
- 45
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- -4
- WIS
- +1
- CHA
- -2
Gorillas can be fiercely protective of their territory, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and powerful arms to bite and pummel trespassers with wild abandon.
AC 18
Fort +12
Ref +9
Will +6
HP 45
Speed 30 feet, climb 30 feet
Melee
[Single Action]
fist +11 (Agile, reach 10 feet),
Damage 2d6+4 bludgeoning
Melee
[Single Action]
jaws +11 (reach 5 feet),
Damage 1d8+4 piercing
Frightening Display [Two Actions] (Auditory, Emotion, Fear, Mental) The gorilla beats its chest in a terrifying display. Creatures within 30 feet must attempt a DC 20 Will save.