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Monsters

Gorilla

Gorillas can be fiercely protective of their territory, particularly if provoked by hunters or the presence of more dangerous monsters.

commonAnimal
Lvl 3Animal
AC
18
HP
45
Perc
+8
Fort
+12
Ref
+9
Will
+6
STR
+4
DEX
+2
CON
+3
INT
-4
WIS
+1
CHA
-2
Speed30 ft, climb 30 ft
Actions
  • fist +11 2d6+4 bludgeoning reach 10 ft
  • jaws +11 1d8+4 piercing reach 5 ft
AC
18
HP
45
STR
+4
DEX
+2
CON
+3
INT
-4
WIS
+1
CHA
-2

Gorillas can be fiercely protective of their territory, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and powerful arms to bite and pummel trespassers with wild abandon.

AC 18

Fort +12

Ref +9

Will +6

HP 45

Speed 30 feet, climb 30 feet

Melee

[Single Action]

fist +11 (Agile, reach 10 feet),

Damage 2d6+4 bludgeoning

Melee

[Single Action]

jaws +11 (reach 5 feet),

Damage 1d8+4 piercing

Frightening Display [Two Actions] (Auditory, Emotion, Fear, Mental) The gorilla beats its chest in a terrifying display. Creatures within 30 feet must attempt a DC 20 Will save.