Golem
A clay figure animated by a priest's sacred rite fights with monolithic devotion, but denied its weekly rest it turns uncontrollable.
Long ago, the priests of ancient religions mastered a technique to bring them closer to their god: the animation of clay into a living being. These clay beings, called golems, are animated by placing a piece of paper with the name of the priest's god within the golem's mouth (or, in some cases, by carving a holy word on the golem's forehead).
In play
Day of Rest A golem needs 1 day of rest per week or it becomes uncontrollable.
Level 8
Perception +16 · Languages Common; (can't speak any language) · Skills Athletics +20, Religion +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +2 | +5 | +1 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +19 | +12 | +16 |
HP 170 · Immunities acid, bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, sleep, spirit, unconscious, vitality, void
Speed 20 feet
Actions
- Melee Fist [Single Action] +20 (reach 10 ft), Damage 2d10+8 bludgeoning