Golem
Long ago, the priests of ancient religions mastered a technique to bring them closer to their god: the animation of clay into a living being.
- AC
- 25
- HP
- 170
- Perc
- +16
- Fort
- +19
- Ref
- +12
- Will
- +16
- STR
- +6
- DEX
- +2
- CON
- +5
- INT
- +1
- WIS
- +4
- CHA
- +0
- fist +20 2d10+8 bludgeoning reach 10 ft
- AC
- 25
- HP
- 170
- STR
- +6
- DEX
- +2
- CON
- +5
- INT
- +1
- WIS
- +4
- CHA
- +0
Long ago, the priests of ancient religions mastered a technique to bring them closer to their god: the animation of clay into a living being. These clay beings, called golems, are animated by placing a piece of paper with the name of the priest's god within the golem's mouth (or, in some cases, by carving a holy word on the golem's forehead).
AC 25
Fort +19
Ref +12
Will +16
HP 170
Immunities
acid, bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, sleep, spirit, unconscious, vitality, void
Day of Rest A golem needs 1 day of rest per week or it becomes uncontrollable.