Golem
A clay figure animated by a priest's sacred rite fights with monolithic devotion, but denied its weekly rest it turns uncontrollable.
Long ago, the priests of ancient religions mastered a technique to bring them closer to their god: the animation of clay into a living being. These clay beings, called golems, are animated by placing a piece of paper with the name of the priest's god within the golem's mouth (or, in some cases, by carving a holy word on the golem's forehead).
In play
Day of Rest A golem needs 1 day of rest per week or it becomes uncontrollable.
Level 8
Perception +16 · Languages Common; (can't speak any language) · Skills Athletics +20, Religion +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +2 | +5 | +1 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +19 | +12 | +16 |
HP 170 · Immunities acid, bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, sleep, spirit, unconscious, vitality, void
Speed 20 feet
Actions
- Melee Fist [Single Action] +20 (reach 10 ft), Damage 2d10+8 bludgeoning
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.