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MonstersBeast

Goldpebble

The water around it doesn't just get cold — it plunges, punishing anyone who lingers before a single fang or tail even connects.

commonAquaticBeast

A goldpebble is an aquatic predator that carries the deep's chill with it, freezing the water around its prey before closing with venom-slicked fangs and a grasping tail.

In play

Chilling Currents [Two Actions] A goldpebble can cause the temperature of all water within a 30-foot emanation centered on itself to plummet for 1 minute. Any creature that starts its turn or enters the affected water takes 2d6 cold damage (DC 19 basic Fortitude save).

Level 5

Perception +9 · Senses darkvision, low-light vision, wavesense (imprecise) 60 feet · Languages Common; (can't speak any language) · Skills Acrobatics +12, Athletics +12, Stealth +13

STRDEXCONINTWISCHA
+5+3+4-3+1+1
ACFortRefWill
21+15+12+9

HP 90 · Resistances cold 5 · Weaknesses electricity 5

Speed 25 feet, swim 25 feet

Actions

  • Melee Fangs [Single Action] +15, Damage 1d8+5 piercing plus 1d8 cold
  • Melee Tail [Single Action] +13 (Agile, reach10 feet), Damage 2d6+5 bludgeoning plus