Goldpebble
The water around it doesn't just get cold — it plunges, punishing anyone who lingers before a single fang or tail even connects.
A goldpebble is an aquatic predator that carries the deep's chill with it, freezing the water around its prey before closing with venom-slicked fangs and a grasping tail.
In play
Chilling Currents [Two Actions] A goldpebble can cause the temperature of all water within a 30-foot emanation centered on itself to plummet for 1 minute. Any creature that starts its turn or enters the affected water takes 2d6 cold damage (DC 19 basic Fortitude save).
Level 5
Perception +9 · Senses darkvision, low-light vision, wavesense (imprecise) 60 feet · Languages Common; (can't speak any language) · Skills Acrobatics +12, Athletics +12, Stealth +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +4 | -3 | +1 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +15 | +12 | +9 |
HP 90 · Resistances cold 5 · Weaknesses electricity 5
Speed 25 feet, swim 25 feet
Actions
- Melee Fangs [Single Action] +15, Damage 1d8+5 piercing plus 1d8 cold
- Melee Tail [Single Action] +13 (Agile, reach10 feet), Damage 2d6+5 bludgeoning plus
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