/
Showing0entries
Sorted A-ZMonsters
Goldpebble
AC 21
commonAquaticBeast
Lvl 5AquaticBeast
- AC
- 21
- HP
- 90
- Perc
- +9
- Fort
- +15
- Ref
- +12
- Will
- +9
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- -3
- WIS
- +1
- CHA
- +1
Speed25 ft, swim 25 ft
Actions
- fangs +15 1d8+5 piercing
- tail +13 2d6+5 bludgeoning plus
- AC
- 21
- HP
- 90
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- -3
- WIS
- +1
- CHA
- +1
AC 21
Fort +15
Ref +12
Will +9
HP 90
Speed 25 feet, swim 25 feet
Melee
[Single Action]
fangs +15,
Damage 1d8+5 piercing plus 1d8 cold and pebblefang poison
Melee
[Single Action]
tail +13 (Agile, reach10 feet),
Damage 2d6+5 bludgeoning plus Grab
Chilling Currents [Two Actions] A goldpebble can cause the temperature of all water within a 30-foot emanation centered on itself to plummet for 1 minute. Any creature that starts its turn or enters the affected water takes 2d6 cold damage (DC 19 basic Fortitude save).