Gnagrif
A burrowing earth-dweller reshapes the ground at will, tripping up anyone careless enough to cross its tunnels.
A burrowing earth-dweller with a hammer always in hand, the gnagrif shapes loose ground to its liking and trips up anyone who tries to cross its tunnels.
In play
Soften Stone [Reaction] Trigger A creature Strides or Steps into difficult terrain adjacent to the gnagrif; Effect The gnagrif gives the ground a hearty pound and it shifts beneath the triggering creature's feet. The triggering creature must succeed on a DC 18 Reflex save or fall prone.
Primal Innate Spells DC 16
- Cantrips (1st) Prestidigitation
- 1st Ant Haul, Feather Fall
- 2nd Shatter, Speak with Animals (at will)
Level 2
Perception +7 · Senses darkvision · Languages Undercommon · Skills Acrobatics +8, Athletics +6, Intimidation +6, Stealth +8, Survival +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +3 | -1 | -1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +9 | +10 | +5 |
HP 35 · Weaknesses cold iron 3
Speed 20 feet, burrow 10 feet, climb 10 feet
Actions
- Melee Light hammer [Single Action] +10 (Agile), Damage 1d6+4 bludgeoning
- Ranged Light hammer [Single Action] +10 (Agile, thrown 20 feet), Damage 1d6+4 bludgeoning
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