Gluttonworm
AC 41
- AC
- 41
- HP
- 445
- Perc
- +32
- Fort
- +35
- Ref
- +29
- Will
- +32
- STR
- +10
- DEX
- +4
- CON
- +6
- INT
- -4
- WIS
- +5
- CHA
- -1
- jaws +37 4d12+18 piercing and reach 20 ft
- body +33 4d8+18 bludgeoning
- AC
- 41
- HP
- 445
- STR
- +10
- DEX
- +4
- CON
- +6
- INT
- -4
- WIS
- +5
- CHA
- -1
AC 41
Fort +35
Ref +29
Will +32
HP 445
Dune Dispersal (aura) 15 feet. Ground in the aura is greater difficult terrain.
Sand Armor (necromancy, primal) A gluttonworm in contact with a significant body of sand, such as a desert or beach, gains fast healing 10. If the gluttonworm is subject to persistent bleed, the flowing blood quickly congeals with the sand covering its body, instantly ending the bleed duration and giving the gluttonworm a +2 circumstance bonus to AC until the end of its next turn.
Inexorable The gluttonworm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain and greater difficult terrain.