Showing0entries
Sorted A-Z
MonstersBeast

Gluttonworm

Slowing, stunning, and paralysis all wear off this burrower at the end of its own turn, and nothing short of losing the scent stops its charge.

uncommonBeast

The gluttonworm is a colossal desert burrower that wears the sand itself as armor, churning the dunes into shifting traps as it surges toward its prey. Nothing slows it for long once it has caught a scent.

In play

  • Dune Dispersal (aura) 15 feet. Ground in the aura is greater difficult terrain.
  • Sand Armor (necromancy, primal) A gluttonworm in contact with a significant body of sand, such as a desert or beach, gains fast healing 10. If the gluttonworm is subject to persistent bleed, the flowing blood quickly congeals with the sand covering its body, instantly ending the bleed duration and giving the gluttonworm a +2 circumstance bonus to AC until the end of its next turn.
  • Inexorable The gluttonworm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain and greater difficult terrain.

Level 19

Perception +32 · Senses darkvision, tremorsense (imprecise) 100 feet · Skills Athletics +37

STRDEXCONINTWISCHA
+10+4+6-4+5-1
ACFortRefWill
41+35+29+32

HP 445

Speed 30 feet, burrow 40 feet (in sand or loose soil only)

Actions

  • Melee Jaws [Single Action] +37 (reach 20 ft, deadly 3d10), Damage 4d12+18 piercing and
  • Melee Body [Single Action] +33, Damage 4d8+18 bludgeoning