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Sorted A-ZMonsters
Gliminal
AC 27
rareIncorporealPositiveSpirit
Lvl 9IncorporealPositiveRareSpirit
- AC
- 27
- HP
- 160
- Perc
- +18
- Fort
- +19
- Ref
- +21
- Will
- +16
- STR
- -5
- DEX
- +6
- CON
- +4
- INT
- +2
- WIS
- +3
- CHA
- +5
Speedfly 60 ft
Actions
- scintillating claw +19 3d8+7 positive
- radiant ray +19 4d8 positive
- AC
- 27
- HP
- 160
- STR
- -5
- DEX
- +6
- CON
- +4
- INT
- +2
- WIS
- +3
- CHA
- +5
AC 27
Fort +19
Ref +21
Will +16
HP 160
Immunities
death effects, disease, paralyzed, poison, precision, unconscious
Positive Nature A gliminal doesn't gain the automatic or temporary Hit Points from being on a plane with the positive planar essence.
Radiant Mantle (aura, light, positive, visual) 30 feet. The gliminal emits bright light in the area, and dim light out to 60 feet. When a creature enters or starts its turn in the area of bright light, it must succeed at a DC 25 Fortitude save or become dazzled until the end of its turn.