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MonstersSpirit

Gliminal

A radiant outsider woven from pure life-force blazes so fiercely that standing near it dazzles the eyes even as its glow begins to heal.

rareIncorporealPositiveSpirit

A radiant outsider woven from the raw stuff of the positive plane, the gliminal blazes with life-light so fierce that simply standing near it sears the eyes.

In play

  • Positive Nature A gliminal doesn't gain the automatic or temporary Hit Points from being on a plane with the positive planar essence.
  • Radiant Mantle (aura, light, positive, visual) 30 feet. The gliminal emits bright light in the area, and dim light out to 60 feet. When a creature enters or starts its turn in the area of bright light, it must succeed at a DC 25 Fortitude save or become dazzled until the end of its turn.

Level 9

Perception +18 · Senses darkvision, lifesense 60 feet · Languages Jyoti; telepathy 60 feet · Skills Acrobatics +19, Arcana +15, Medicine +18, Positive Energy Plane Lore +19, Religion +16

STRDEXCONINTWISCHA
-5+6+4+2+3+5
ACFortRefWill
27+19+21+16

HP 160 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all 5 (except force, _ghost touch_, or negative, double resistance against non-magical) · Weaknesses negative 10

Speed fly 60 feet

Actions

  • Melee Scintillating claw [Single Action] +19 (Agile, Finesse, Magical), Damage 3d8+7 positive
  • Ranged Radiant ray [Single Action] +19 (Light, Magical, Positive), Damage 4d8 positive