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Monsters

Gliminal

AC 27

rareIncorporealPositiveSpirit
Lvl 9IncorporealPositiveRareSpirit
AC
27
HP
160
Perc
+18
Fort
+19
Ref
+21
Will
+16
STR
-5
DEX
+6
CON
+4
INT
+2
WIS
+3
CHA
+5
Speedfly 60 ft
Actions
  • scintillating claw +19 3d8+7 positive
  • radiant ray +19 4d8 positive
AC
27
HP
160
STR
-5
DEX
+6
CON
+4
INT
+2
WIS
+3
CHA
+5

AC 27

Fort +19

Ref +21

Will +16

HP 160

Immunities

death effects, disease, paralyzed, poison, precision, unconscious

Positive Nature A gliminal doesn't gain the automatic or temporary Hit Points from being on a plane with the positive planar essence.

Radiant Mantle (aura, light, positive, visual) 30 feet. The gliminal emits bright light in the area, and dim light out to 60 feet. When a creature enters or starts its turn in the area of bright light, it must succeed at a DC 25 Fortitude save or become dazzled until the end of its turn.