Glass Golem
A blade-edged glass sculpture shrugs off magic and hurls spells back at careless casters, though a shatter can crack it apart.
A glass golem is a sculpture given murderous purpose—a figure of clear or tinted glass whose every edge is a blade. Beautiful and brittle-looking, it shrugs off magic and turns spells back on those foolish enough to cast at it.
In play
Golem Antimagic harmed by sonic (6d6, 2d6 from areas or persistent damage); healed by fire (area 2d6 HP); slowed by cold
Vulnerable to Shatter A glass golem is affected by the shatter spell as though the golem were an unattended object.
Spell Reflection [Reaction] (abjuration, arcane) Trigger The glass golem is targeted by a spell; Effect The glass golem positions its magical, reflective surfaces to turn the spell back on the caster.
Level 8
Perception +14 · Senses darkvision · Skills Acrobatics +16, Athletics +19, Stealth +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +4 | +5 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +17 | +16 | +14 |
HP 135 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 10 (except adamantine or bludgeoning)
Speed 25 feet
Actions
- Melee Bladed limb [Single Action] +20 (Agile, Magical, versatile P), Damage 2d6+8 slashing plus 1d6 bleed
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