Glass Elephant
A colossal automaton of living crystal turns a foe's own spells back at them, advancing with slow, unstoppable certainty.
A glass elephant is a colossal automaton of living crystal, its mirror-bright surfaces turning a foe's own magic back against them. It moves with the slow, unstoppable certainty of something that cannot be reasoned with and barely seems to notice the spells that shatter against it.
In play
Vulnerable to Shatter The glass elephant is affected by the shatter spell as though it were an unattended object.
Spell Reflection [Reaction] (abjuration, arcane) Trigger The glass elephant is targeted by a spell; Effect The elephant positions its reflective magical surfaces to turn the spell back on the caster. It tries to counteract the spell, making an Athletics check for its counteract check.
Level 12
Perception +22 · Senses darkvision · Skills Athletics +25
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +0 | +5 | -5 | +3 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 32 | +25 | +19 | +17 |
HP 245 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious · Resistances physical 10 (except adamantine or bludgeoning) · Weaknesses sonic 15
Speed 45 feet
Actions
- Melee Tusk [Single Action] +21 (reach 15 ft), Damage 3d8+15 piercing
- Melee Trunk [Single Action] +21 (reach 15 ft)
- Melee Foot [Single Action] +21 (reach 10 ft), Damage 3d10+15 bludgeoning