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Monsters

Giant Wolverine

AC 21

commonAnimal
Lvl 4Animal
AC
21
HP
65
Perc
+9
Fort
+13
Ref
+11
Will
+9
STR
+6
DEX
+3
CON
+3
INT
-4
WIS
+3
CHA
+0
Speed25 ft, climb 10 ft
Actions
  • jaws +12 2d6+8 piercing plus
  • claw +12 2d4+8 slashing
AC
21
HP
65
STR
+6
DEX
+3
CON
+3
INT
-4
WIS
+3
CHA
+0

AC 21

Fort +13

Ref +11

Will +9

HP 65

Speed 25 feet, climb 10 feet

Melee

[Single Action]

jaws +12,

Damage 2d6+8 piercing plus Grab

Melee

[Single Action]

claw +12 (Agile),

Damage 2d4+8 slashing

Gnaw [Single Action] Requirements The wolverine has a creature grabbed from its jaws Strike; Effect The wolverine chews violently on the creature, dealing 2d6 piercing damage (DC 21 basic Fortitude save). A creature that fails its save also takes 2d6 persistent bleed damage.

Pounce [Single Action] The giant wolverine Strides and makes a Strike at the end of that movement. If the giant wolverine begins this action hidden, it remains hidden until after the attack.

Rend [Single Action] claw