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Sorted A-ZMonsters
Giant Wolverine
AC 21
commonAnimal
Lvl 4Animal
- AC
- 21
- HP
- 65
- Perc
- +9
- Fort
- +13
- Ref
- +11
- Will
- +9
- STR
- +6
- DEX
- +3
- CON
- +3
- INT
- -4
- WIS
- +3
- CHA
- +0
Speed25 ft, climb 10 ft
Actions
- jaws +12 2d6+8 piercing plus
- claw +12 2d4+8 slashing
- AC
- 21
- HP
- 65
- STR
- +6
- DEX
- +3
- CON
- +3
- INT
- -4
- WIS
- +3
- CHA
- +0
AC 21
Fort +13
Ref +11
Will +9
HP 65
Speed 25 feet, climb 10 feet
Melee
[Single Action]
jaws +12,
Damage 2d6+8 piercing plus Grab
Melee
[Single Action]
claw +12 (Agile),
Damage 2d4+8 slashing
Gnaw [Single Action] Requirements The wolverine has a creature grabbed from its jaws Strike; Effect The wolverine chews violently on the creature, dealing 2d6 piercing damage (DC 21 basic Fortitude save). A creature that fails its save also takes 2d6 persistent bleed damage.
Pounce [Single Action] The giant wolverine Strides and makes a Strike at the end of that movement. If the giant wolverine begins this action hidden, it remains hidden until after the attack.
Rend [Single Action] claw