Giant Wolverine
A bear-sized killing machine fears nothing and gives no ground, clamping down with jaws that grind wounds too deep to stop bleeding.
A hump-shouldered killing machine the size of a bear, the giant wolverine fears nothing and gives ground to no one. It clamps down with its jaws and grinds, leaving wounds that won't stop bleeding.
In play
Gnaw Requirements The wolverine has a creature grabbed from its jaws Strike; Effect The wolverine chews violently on the creature, dealing 2d6 piercing damage (DC 21 basic Fortitude save). A creature that fails its save also takes 2d6 persistent bleed damage.
Pounce The giant wolverine Strides and makes a Strike at the end of that movement. If the giant wolverine begins this action hidden, it remains hidden until after the attack.
Rend claw
Level 4
Perception +9 · Senses low-light vision, scent (imprecise) 30 feet · Skills Athletics +12, Stealth +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +3 | -4 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +13 | +11 | +9 |
HP 65
Speed 25 feet, climb 10 feet
Actions
- Melee Jaws [Single Action] +12, Damage 2d6+8 piercing plus
- Melee Claw [Single Action] +12 (Agile), Damage 2d4+8 slashing
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