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Giant Squid

This titan can close two hundred feet through open water without warning, then lashes out with four grasping strikes at once.

commonAnimalAquatic

A cathedral-sized hunter of the lightless deep, the giant squid seizes prey with barbed tentacles longer than a ship's mast and drags it toward a grinding beak before anyone can react.

In play

  • Constrict 1d10+10 bludgeoning, DC 25.
  • Jet (Move) The giant squid moves up to 200 feet in a straight line through the water without triggering any reactions.
  • Ravenous Embrace The giant squid makes up to four arm Strikes, each with a different arm and against a different target.

Its barbed tentacles deal slashing plus Grab; its arm Strike carries Improved Grab.

Level 9

Perception +21 · Senses darkvision · Skills Athletics +20, Stealth +18

STRDEXCONINTWISCHA
+7+3+4-4+6-2
ACFortRefWill
28+15+18+21

HP 155 · Resistances cold 10

Speed swim 40 feet

Actions

  • Melee Beak [Single Action] +21, Damage 2d12+11 piercing
  • Melee Barbed tentacles [Single Action] +21 (reach 25 ft, Agile), Damage 2d10+11 slashing plus
  • Melee Arm [Single Action] +21 (reach 10 ft, Agile), Damage 2d8+11 bludgeoning plus