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Giant Squid
This titan can close two hundred feet through open water without warning, then lashes out with four grasping strikes at once.
commonAnimalAquatic
A cathedral-sized hunter of the lightless deep, the giant squid seizes prey with barbed tentacles longer than a ship's mast and drags it toward a grinding beak before anyone can react.
In play
- Constrict 1d10+10 bludgeoning, DC 25.
- Jet (Move) The giant squid moves up to 200 feet in a straight line through the water without triggering any reactions.
- Ravenous Embrace The giant squid makes up to four arm Strikes, each with a different arm and against a different target.
Its barbed tentacles deal slashing plus Grab; its arm Strike carries Improved Grab.
Level 9
Perception +21 · Senses darkvision · Skills Athletics +20, Stealth +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +3 | +4 | -4 | +6 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +15 | +18 | +21 |
HP 155 · Resistances cold 10
Speed swim 40 feet
Actions
- Melee Beak [Single Action] +21, Damage 2d12+11 piercing
- Melee Barbed tentacles [Single Action] +21 (reach 25 ft, Agile), Damage 2d10+11 slashing plus
- Melee Arm [Single Action] +21 (reach 10 ft, Agile), Damage 2d8+11 bludgeoning plus