/
Showing0entries
Sorted A-ZMonsters
Giant Seahorse
AC 19
commonAnimal
Lvl 3Animal
- AC
- 19
- HP
- 58
- Perc
- +10
- Fort
- +11
- Ref
- +10
- Will
- +6
- STR
- +4
- DEX
- +3
- CON
- +4
- INT
- -4
- WIS
- +1
- CHA
- +3
Speedswim 30 ft
Actions
- snout +11 1d12+4 bludgeoning
- tail +11 1d6+4 bludgeoning plus
- AC
- 19
- HP
- 58
- STR
- +4
- DEX
- +3
- CON
- +4
- INT
- -4
- WIS
- +1
- CHA
- +3
AC 19
Fort +11
Ref +10
Will +6
HP 58
Speed swim 30 feet
Melee
[Single Action]
snout +11,
Damage 1d12+4 bludgeoning
Melee
[Single Action]
tail +11 (Agile),
Damage 1d6+4 bludgeoning plus Grab
Anchor [Single Action] The seahorse wraps its tail around either a stationary object or its rider. A seahorse anchored to an object gains a +2 circumstance bonus to any defense against effects that would forcibly move it. An anchored rider gains the same benefit against effects that would forcibly knock it off the seahorse. The seahorse remains anchored until it Releases its grip, is knocked unconscious, or either it's forcibly moved away from the object or its rider is forcibly moved off it.