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Monsters

Giant Seahorse

AC 19

commonAnimal
Lvl 3Animal
AC
19
HP
58
Perc
+10
Fort
+11
Ref
+10
Will
+6
STR
+4
DEX
+3
CON
+4
INT
-4
WIS
+1
CHA
+3
Speedswim 30 ft
Actions
  • snout +11 1d12+4 bludgeoning
  • tail +11 1d6+4 bludgeoning plus
AC
19
HP
58
STR
+4
DEX
+3
CON
+4
INT
-4
WIS
+1
CHA
+3

AC 19

Fort +11

Ref +10

Will +6

HP 58

Speed swim 30 feet

Melee

[Single Action]

snout +11,

Damage 1d12+4 bludgeoning

Melee

[Single Action]

tail +11 (Agile),

Damage 1d6+4 bludgeoning plus Grab

Anchor [Single Action] The seahorse wraps its tail around either a stationary object or its rider. A seahorse anchored to an object gains a +2 circumstance bonus to any defense against effects that would forcibly move it. An anchored rider gains the same benefit against effects that would forcibly knock it off the seahorse. The seahorse remains anchored until it Releases its grip, is knocked unconscious, or either it's forcibly moved away from the object or its rider is forcibly moved off it.