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Monsters

Giant Porcupine

AC 18

commonAnimal
Lvl 2Animal
AC
18
HP
32
Perc
+8
Fort
+10
Ref
+8
Will
+6
STR
+4
DEX
+2
CON
+4
INT
-4
WIS
+2
CHA
+0
Speed25 ft
Actions
  • quills +11 1d8+4 piercing
  • tail +11 1d6+4 bludgeoning
AC
18
HP
32
STR
+4
DEX
+2
CON
+4
INT
-4
WIS
+2
CHA
+0

AC 18

Fort +10

Ref +8

Will +6

HP 32

Passive Points A creature that hits a porcupine with an unarmed Strike or a non-reach melee Strike takes 1d8 piercing damage (basic Reflex save). On a critical failure, the creature also takes 1d4 persistent piercing damage as the quills hook into its flesh.

Speed 25 feet

Melee

[Single Action]

quills +11,

Damage 1d8+4 piercing plus embed quill

Melee

[Single Action]

tail +11,

Damage 1d6+4 bludgeoning

Embed Quill A creature damaged by the porcupine's quills Strike must succeed at a DC 18 Reflex save or some of the quills remain embedded in its body, dealing 1d4 persistent piercing damage.

Rearward Rush [Two Actions] Effect The porcupine scuttles backward, quills extended.