Giant Porcupine
Closing to melee against this creature backfires — it drives quills into anyone reckless enough to land a close hit.
A bristling boulder of black-and-white quills, the giant porcupine would rather be left alone — and makes anyone who crowds it regret the choice.
In play
Passive Points A creature that hits a porcupine with an unarmed Strike or a non-reach melee Strike takes 1d8 piercing damage (basic Reflex save). On a critical failure, the creature also takes 1d4 persistent piercing damage as the quills hook into its flesh.
Embed Quill A creature damaged by the porcupine's quills Strike must succeed at a DC 18 Reflex save or some of the quills remain embedded in its body, dealing 1d4 persistent piercing damage.
Rearward Rush [Two Actions] Effect The porcupine scuttles backward, quills extended.
Level 2
Perception +8 · Senses low-light vision, scent (imprecise) 30 feet · Skills Athletics +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +4 | -4 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +10 | +8 | +6 |
HP 32
Speed 25 feet
Actions
- Melee Quills [Single Action] +11, Damage 1d8+4 piercing
- Melee Tail [Single Action] +11, Damage 1d6+4 bludgeoning