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Giant Porcupine
AC 18
commonAnimal
Lvl 2Animal
- AC
- 18
- HP
- 32
- Perc
- +8
- Fort
- +10
- Ref
- +8
- Will
- +6
- STR
- +4
- DEX
- +2
- CON
- +4
- INT
- -4
- WIS
- +2
- CHA
- +0
Speed25 ft
Actions
- quills +11 1d8+4 piercing
- tail +11 1d6+4 bludgeoning
- AC
- 18
- HP
- 32
- STR
- +4
- DEX
- +2
- CON
- +4
- INT
- -4
- WIS
- +2
- CHA
- +0
AC 18
Fort +10
Ref +8
Will +6
HP 32
Passive Points A creature that hits a porcupine with an unarmed Strike or a non-reach melee Strike takes 1d8 piercing damage (basic Reflex save). On a critical failure, the creature also takes 1d4 persistent piercing damage as the quills hook into its flesh.
Speed 25 feet
Melee
[Single Action]
quills +11,
Damage 1d8+4 piercing plus embed quill
Melee
[Single Action]
tail +11,
Damage 1d6+4 bludgeoning
Embed Quill A creature damaged by the porcupine's quills Strike must succeed at a DC 18 Reflex save or some of the quills remain embedded in its body, dealing 1d4 persistent piercing damage.
Rearward Rush [Two Actions] Effect The porcupine scuttles backward, quills extended.