Giant Mosquito
These horrifically enlarged versions of the common mosquito often prey upon megafauna like dinosaurs and other large creatures, but they won't turn down a…
- AC
- 24
- HP
- 80
- Perc
- +17
- Fort
- +14
- Ref
- +17
- Will
- +12
- STR
- +4
- DEX
- +5
- CON
- +2
- INT
- -5
- WIS
- +2
- CHA
- -5
- proboscis +17 2d10+7 piercing plus
- AC
- 24
- HP
- 80
- STR
- +4
- DEX
- +5
- CON
- +2
- INT
- -5
- WIS
- +2
- CHA
- -5
These horrifically enlarged versions of the common mosquito often prey upon megafauna like dinosaurs and other large creatures, but they won't turn down a chance to drink the blood of a smaller target—such as a humanoid.
AC 24
Fort +14
Ref +17
Will +12
HP 80
Speed 20 feet, fly 50 feet
Melee
[Single Action]
proboscis +17 (Finesse),
Damage 2d10+7 piercing plus Grab and septic malaria
Blood Drain [Single Action] Requirements The giant mosquito has a creature grabbed or restrained; Effect The giant mosquito uses its proboscis to drain blood from the grabbed or restrained creature. This deals 3d6 piercing damage (DC 24 basic Fortitude save), and the giant mosquito gains temporary Hit Points equal to the damage dealt that last 1 minute.