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Giant Hermit Crab
AC 21
commonAmphibiousAnimal
Lvl 5AmphibiousAnimal
- AC
- 21
- HP
- 114
- Perc
- +13
- Fort
- +15
- Ref
- +9
- Will
- +9
- STR
- +6
- DEX
- +2
- CON
- +4
- INT
- -4
- WIS
- +2
- CHA
- +0
Speed20 ft, swim 15 ft, climb 10 ft
Actions
- big claw +15 2d8+8 piercing plus
- claw +15 2d4+8 piercing
- AC
- 21
- HP
- 114
- STR
- +6
- DEX
- +2
- CON
- +4
- INT
- -4
- WIS
- +2
- CHA
- +0
AC 21
Fort +15
Ref +9
Will +9
HP 114
Protective Pinch [Reaction] Trigger A creature adjacent to the hermit crab attempts to Strike the hermit crab while it is Retracted; Effect The hermit crab makes a big claw Strike against the triggering creature.
Speed 20 feet, climb 10 feet, swim 15 feet
Melee
[Single Action]
big claw +15,
Damage 2d8+8 piercing plus Grab
Melee
[Single Action]
claw +15 (Agile),
Damage 2d4+8 piercing
Constrict [Single Action] 1d8+6 bludgeoning, DC 22
Retract [Single Action] The hermit crab curls fully into its shell to protect itself.