Showing0entries
Sorted A-Z
Monsters

Giant Hermit Crab

AC 21

commonAmphibiousAnimal
Lvl 5AmphibiousAnimal
AC
21
HP
114
Perc
+13
Fort
+15
Ref
+9
Will
+9
STR
+6
DEX
+2
CON
+4
INT
-4
WIS
+2
CHA
+0
Speed20 ft, swim 15 ft, climb 10 ft
Actions
  • big claw +15 2d8+8 piercing plus
  • claw +15 2d4+8 piercing
AC
21
HP
114
STR
+6
DEX
+2
CON
+4
INT
-4
WIS
+2
CHA
+0

AC 21

Fort +15

Ref +9

Will +9

HP 114

Protective Pinch [Reaction] Trigger A creature adjacent to the hermit crab attempts to Strike the hermit crab while it is Retracted; Effect The hermit crab makes a big claw Strike against the triggering creature.

Speed 20 feet, climb 10 feet, swim 15 feet

Melee

[Single Action]

big claw +15,

Damage 2d8+8 piercing plus Grab

Melee

[Single Action]

claw +15 (Agile),

Damage 2d4+8 piercing

Constrict [Single Action] 1d8+6 bludgeoning, DC 22

Retract [Single Action] The hermit crab curls fully into its shell to protect itself.