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Sorted A-ZMonsters
Giant Flea
AC 19
commonAnimal
Lvl 3Animal
- AC
- 19
- HP
- 50
- Perc
- +10
- Fort
- +12
- Ref
- +12
- Will
- +4
- STR
- +2
- DEX
- +3
- CON
- +3
- INT
- -5
- WIS
- +1
- CHA
- -4
Speed30 ft
Actions
- proboscis +12 1d8+4 piercing plus
- AC
- 19
- HP
- 50
- STR
- +2
- DEX
- +3
- CON
- +3
- INT
- -5
- WIS
- +1
- CHA
- -4
AC 19
Fort +12
Ref +12
Will +4
HP 50
Immunities
disease
Speed 30 feet
Melee
[Single Action]
proboscis +12,
Damage 1d8+4 piercing plus Suck Blood and flea fever
Suck Blood [Single Action] Requirements The giant flea’s last action was a successful proboscis Strike; Effect The giant flea drinks the creature’s blood. The victim becomes drained 1 and the flea regains 5 HP.
Flea Fever (Disease) Drain from flea fever can’t be reduced or recovered from naturally until the disease is cured. Saving Throw DC 18 Fortitude; Stage 1 drained 1 (1d4 hours), Stage 2 drained 1 and sickened 1 (1 day), Stage 3 drained 2 and sickened 1 (1 day), Stage 4 drained 3 and sickened 1 (1 day), Stage 5 dead