Giant Coppermouth
A fierce, solitary hunter's venom scrambles its prey's own bioelectric signals, leaving muscles clumsier with every stacking dose.
Coppermouths are fierce and aggressive, even when alone, relying on their venom and ability to manipulate bioelectric impulses.
In play
Coppermouth Venom (Electricity, Poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison and 1d6 electricity (1 round); Stage 2 2d6 poison and 1d6 electricity and clumsy 1 (1 round); Stage 3 2d6 poison and 2d6 electricity and clumsy 2
Level 7
Perception +18 · Senses low-light vision, greater electrolocation 20 feet, scent (imprecise) 30 feet · Skills Acrobatics +17, Athletics +14, Stealth +17, Survival +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +6 | +4 | -4 | +4 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +15 | +18 | +12 |
HP 115 · Immunities electricity
Speed 30 feet, climb 20 feet, swim 20 feet
Actions
- Melee Fangs [Single Action] +18 (Electricity, Finesse), Damage 2d8+6 piercing plus 1d4 electricity
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