Ghul
A desert-haunting undead tears into travelers along lonely roads, and can slip into a hyena's shape to stalk them unnoticed first.
A ghul is a desert-haunting undead that prowls graveyards and lonely roads, tearing into the living with bloodied claws and fangs. It can slip into the shape of a hyena to stalk unnoticed among the unwary.
In play
Change Shape [Single Action] (Primal, Polymorph, Transmutation, Concentrate) The ghul takes on the appearance of a Small or Medium hyena. This doesn't change its Speed or Strikes. Effects or abilities that detect the presence of undead don't reveal the ghul as an undead while in this form.
Level 5
Perception +13 · Senses darkvision, scent (imprecise) 30 feet · Languages Common, Necril; one planar language (typically Aquan, Auran, Ignan, or Terran) · Skills Athletics +11, Deception +14, Diplomacy +12, Intimidation +12, Stealth +12, Survival +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +1 | +2 | +2 | +2 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +13 | +10 | +13 |
HP 85 · Immunities death effects, disease, paralyzed, poison, unconscious · Resistances fire 5 · Weaknesses good 5
Speed 30 feet, climb 20 feet
Actions
- Melee Jaws [Single Action] +15 (Magical), Damage 2d8+4 piercing plus 1d4 persistent bleed
- Melee Claw [Single Action] +15 (Agile, Magical), Damage 2d8+4 slashing plus